Content Update 0.2.0 — Path of Exile 2: Dawn of the Hunt
内容更新 0.2.0 — 流放之路 2:狩猎黎明
The Dawn of the Hunt League
狩猎联盟的黎明
- Start fresh in a new economy with the Dawn of the Hunt league. All of your old characters from the Early Access launch are still present but a free passive tree refund has been granted due to the changes. We would highly encourage you to join the new leagues to fully take in the changes we’ve made with the 0.2.0 update.
在 Dawn of the Hunt 联赛的新经济中重新开始。抢先体验发布中的所有旧角色仍然存在,但由于这些更改,已授予免费的被动树退款。我们强烈建议您加入新的联盟,以充分体验我们在 0.2.0 更新中所做的更改。 - There are Standard, Hardcore and Solo Self-Found variations of the Dawn of the Hunt league available. They have the same core mechanics and items as the existing Early Access leagues.
Dawn of the Hunt 联赛有 Standard、Hardcore 和 Solo Self-Found 变体可供选择。它们具有与现有抢先体验联赛相同的核心机制和物品。
New Content and Features 新内容和功能
- Added a new playable character class, the Huntress.
添加了一个新的可玩角色职业 Huntress。 - Added the new Amazon and Ritualist Ascendancy Classes for the Huntress.
为女猎手添加了新的 Amazon 和 Ritualist Ascendancy Classes。 - Added the new Smith of Kitava Ascendancy Class for the Warrior.
为战士添加了新的 Smith of Kitava Ascendancy 职业。 - Added the new Tactician Ascendancy Class for the Mercenary.
为雇佣兵添加了新的 Tactician Ascendancy 职业。 - Added the new Lich Ascendancy Class for the Witch.
为女巫添加了新的 Lich Ascendancy Class。 - Added over 25 new Skills, primarily Spear Skills.
添加了超过 25 种新技能,主要是长矛技能。 - Added over 100 new Supports.
添加了 100 多个新的支持。 - Added 2 new item classes, Spears and Bucklers.
添加了 2 个新的物品类别,长矛和盾牌。 - Added over 100 new Unique Items.
添加了 100 多个新的独特物品。 - Added 8 new Endgame Maps, each with new encounters and new rewards.
添加了 8 张新的终局地图,每张地图都有新的遭遇战和新的奖励。 - Introduced 4 Unique Strongboxes – special chests with unique encounters.
引入了 4 个独特的保险箱 – 具有独特遭遇的特殊宝箱。 - Introduced 12 Rogue Exiles – others like you who have been exiled and are openly hostile. Each one has their own skills and personalities, and are much smarter than the average monster. These Exiles use unique items that they will drop if you successfully kill them.
介绍了 12 名流放者 – 其他像你一样被流放并公开敌对的人。每个人都有自己的技能和个性,并且比一般的怪物聪明得多。这些流放者使用独特的物品,如果你成功杀死他们,他们会掉落这些物品。 - Introduced Azmerian Wisps – spirits that can be found throughout both the campaign and the Endgame. As you approach these wisps, they will flee, leading you past monsters. Any monsters it comes into contact with are infused by the spirit, making them more powerful and the spirit more rewarding. Let them get away for too long and they’ll dissipate and return to the woods.
引入了阿兹莫利亚小精灵 – 在整个战役和终局之战中都可以找到的灵魂。当你接近这些精灵时,它们会逃跑,带领你经过怪物。它接触到的任何怪物都会被精神注入,使它们更强大,精神更有价值。让它们离开太久,它们就会消散并回到树林里。 - Added 15 new Socketable items with new modifers that you can craft onto your items.
添加了 15 个带有新修改器的新可插入物品,您可以将其制作到您的物品上。 - Introduced the Twilight Reliquary Key. When consumed at The Reliquary Vault, a new area on the Endgame Map, it grants you access to a vault with a chest that drops a special foil version of a Unique item selected by our supporters! They can contain any Unique found in Path of Exile 2, though if the selected item is a Pinnacle Boss drop then only special keys dropped by the relevant content will be able to provide these items. The Twilight Reliquary currently has 453 options for foiled Unique items that it can yield.
引入了暮光圣物箱钥匙。当在终局地图上的新区域圣物库使用时,它会让你进入一个带有宝箱的宝库,宝箱会掉落一个由我们的支持者选择的独特物品的特殊闪版本!它们可以包含在《流放之路 2》中找到的任何独特物品,但如果所选物品是 Pinnacle Boss 掉落物,则只有相关内容掉落的特殊键才能提供这些物品。暮光圣物箱目前有 453 种可以产生的箔制传奇物品选项。 - Essences can now have Vaal Orbs applied to them to corrupt the Essences with a range of unpredictable outcomes. Greater Essences are possible to be upgraded to four new Corrupted Essences.
精华现在可以应用瓦尔宝珠来腐蚀精华,并产生一系列不可预测的结果。强效精华可以升级为四个新的腐化精华。 - Continued to incrementally improve the sound, art, effects and environments.
继续逐步改进声音、艺术、效果和环境。
Endgame Changes 终局变化
- Areas of Corruption on the Atlas now have a central Corrupted Nexus that is the source of the affliction. In the areas leading to the Nexus, Corruption will spill out from slain enemies and amalgamate into powerful monsters.
异界图鉴上的腐化区域现在有一个中央的腐化枢纽,这是痛苦的来源。在通往 Nexus 的区域,腐化会从被杀死的敌人身上溢出,并融合成强大的怪物。 - Upon reaching the Nexus you will begin the task of cleansing the source of Corruption. Complete this task and receive Crystalline Shards that you can use to obtain Atlas Passive Skill points.
到达 Nexus 后,您将开始清理腐败源头的任务。完成此任务并获得水晶碎片,您可以用它来获得 Atlas Passive Skill 点数。 - A Boss for each faction has been added, these appear in the Corrupted Nexus’.
每个派系都添加了一个 Boss,这些 Boss 会出现在 Corrupted Nexus 中。 - Additional Corruption Monster factions have also been introduced.
还引入了其他 Corruption Monster 派系。 - Corruption Monsters have had their visuals and animations improved, and their skills have been rebalanced.
腐化怪物的视觉效果和动画得到了改进,他们的技能也得到了重新平衡。 - Corruption areas no longer implicitly have +1 to Area Level but now are much more likely to have modifiers, and the modifiers can be more powerful. Some new Corruption modifiers have also been added.
腐化区域不再隐含地具有 +1 区域级别,但现在更有可能拥有修饰语,并且修饰语可以更强大。还添加了一些新的 Corruption 修饰符。 - Cleansing a Nexus will cause surrounding Maps to become Cleansed Maps which have their own set of Monsters and rewards, including the newly introduced Fracturing Orb.
清理 Nexus 会导致周围的地图变成净化地图,其中有自己的怪物和奖励,包括新引入的 Fracturing Orb。 - The Fracturing Orb fractures a random modifier on a rare item with at least 4 modifiers, locking it in place.
Frifturing Orb 会破坏具有至少 4 个词缀的稀有物品上的随机词缀,将其锁定在原地。 - In order to open a Corrupted Nexus Map, the Waystone placed in the Map Device will need to have at least 4 modifiers.
为了打开损坏的 Nexus 地图,放置在地图设备中的 Waystone 需要至少有 4 个修饰符。 - You can now respawn and return to a Map if you die. Upon first entering the Endgame, you get up to 6 total attempts per Map. As you add more Modifiers to a Waystone, the number of respawns goes down.
如果你死了,现在可以重生并返回地图。首次进入终局之战时,每张地图最多可尝试 6 次。随着您向 Waystone 添加更多 Modifier,重生次数会减少。 - In parties, everyone gets to respawn that number of times.
在队伍中,每个人都可以重生该次数。 - You will be able to enter and exit your Maps as much as you like as long as you haven’t died. The number of portals is representative of the number of revives you have during the Map.
只要您没有死亡,您就可以随心所欲地进入和退出您的地图。传送门的数量代表了您在地图期间拥有的复活次数。 - Once you start a Boss fight, the respawning system will change to require the map owner to collectively respawn the entire party. This is so that you must still kill the boss from full life.
一旦你开始了一场 Boss 战,重生系统就会改变,要求地图所有者集体重生整个队伍。这样你仍然必须从完整的生命中杀死 Boss。 - If you decide to rush to the Map Boss without interacting with any of the other Map content and then die, you will respawn at the Boss checkpoint and only the Map Boss will be present. All of the other monsters and content will be removed. This is to prevent cases where players would be able to farm multiple copies of the same rewards by dying on purpose.
如果你决定在不与任何其他地图内容互动的情况下冲向地图 Boss,然后死亡,你将在 Boss 检查点重生,并且只有地图 Boss 会出现。所有其他怪物和内容都将被删除。这是为了防止玩家通过故意死亡来刷多个相同奖励的情况。 - The number of Towers on the Atlas has been reduced drastically, but each one is now more powerful.
异界图鉴上的塔数量已大幅减少,但现在每座塔都更加强大。 - Tablets (except Overseer Tablets) inherently add twice as many mechanics to Towers. Using higher tier Waystones in Towers also now increases the number of mechanics applied by Tablets. By Tier 15 the bonus is double, allowing a single Tablet to now add four times as many things as before.
石板(督军石板除外)本质上会为防御塔添加两倍的机制。在塔中使用更高级别的路石现在也会增加石板应用的机制数量。到 15 级时,加成翻倍,允许单个石板现在添加的东西是以前的四倍。 - Tower Maps can now spawn with all extra content mechanics, including Bosses.
Tower Maps 现在可以生成所有额外内容机制,包括 Boss。 - The number of Maps affected by Tablets has been doubled on average, and also now scales based on Map Tier.
受 Tablet 影响的地图数量平均翻了一番,现在也根据 Map Tier 进行缩放。 - Killing Rare Monsters required for Map Completion no longer has a chance to grant Monster Modifiers to the remaining Rare Monsters.
击杀完成地图所需的稀有怪物后,不再有机会为剩余的稀有怪物提供怪物词缀。 - Increased the chances for Rare monsters to have 3 or 4 Modifiers in Maps (note this means they drop more items). This is mostly to compensate for the removal of rare monsters granting their modifiers to other rare monsters on death.
增加了稀有怪物在地图上拥有 3 或 4 个词缀的几率(请注意,这意味着它们会掉落更多物品)。这主要是为了补偿稀有怪物的移除,在死亡时将其修饰语赋予其他稀有怪物。 - A checkpoint now spawns when the last-available optional content in a Map has been completed.
现在,当 Map 中最后一个可用的可选内容完成时,会生成一个检查点。 - Extra content, such as Breach, Delirium, Expedition and Ritual, now start spawning further away from The Ziggurat Refuge.
额外的内容,例如 Breach、Delirium、Expedition 和 Ritual,现在开始在离 The Ziggurat Refuge 更远的地方生成。 - How Waystones are obtained in Maps has been redesigned. Our intention is to make both sustaining waystone drops much more reliable and less dependant on random elements.
重新设计了在 Maps 中获取 Waystones 的方式。我们的目的是让持续的 waystone 掉落更加可靠,并减少对随机元素的依赖。 - Waystones can no longer drop at a lower tier than the map you are in.
路石不再会掉落到低于你所在地图的等级。 - Waystones dropped by Final Map Bosses will now always be one tier higher than the map you are in.
最终地图 Boss 掉落的路石现在将始终比你所在的地图高一级。 - Final Map Bosses and the final naturally-occurring Rare Monsters in Tier 1 maps have a 100% chance to drop a waystone. This chance scales down as you get into higher Map Tiers, but will still be guaranteed with appropriate investment into Waystone Suffix Modifiers and through the Atlas Passive Tree. Natual waystone drops have been reduced to compensate.
最终地图 Boss 和 1 级地图中最终自然出现的稀有怪物有 100% 的几率掉落路石。随着您进入更高的地图等级,这种机会会逐渐减少,但通过对 Waystone 后缀修改器和 Atlas Passive Tree 进行适当投资,仍然可以保证。减少自然路石掉落物以作为补偿。 - Removed chances for Waystones to drop a Tier higher from the Atlas Passive Tree, and lowered the amount of Waystone Quantity available on the Atlas Passive Tree.
移除了路石从阿特拉斯被动树中掉落更高等级的几率,并降低了阿特拉斯被动树上可用的路石数量。 - Sources of “Map Boss have a chance to drop a Waystone of the current tier or higher” have been replaced by “increased quantity of Waystones dropped by Map Bosses”.
“地图 Boss 有几率掉落当前等级或更高等级的路石”的来源已被“地图 Boss 掉落的路石数量增加”替换为。 - Doryani now has up to 10 Waystones available to purchase, either at Tier 1, or one Tier below your highest-completed Tier.
Doryani 现在有多达 10 个 Waystones 可供购买,可以是 1 级,也可以是比你完成度最高的等级低 1 级。 - Overseer Tablets now cause up to 2-4 Maps in Range to contain Bosses (previously 3-7).
督军石板现在会导致范围内最多 2-4 张地图包含 Boss(之前为 3-7 个)。 - The Waystone chance granted by Waystone Suffix Modifiers has been reduced as a result of the new chances to drop Waystones.
Waystone 后缀修饰符提供的 Waystone 几率因掉落 Waystones 的新几率而降低。 - Unidentified Waystones now provide 30% increased Waystone drop chance, instead of 30% increased Quantity.
未鉴定的路石现在提供 30% 的路石掉落几率,而不是 30% 的数量。 - The first 5 different Unique Maps you complete each now grant 2 Atlas Passive Skill points, for a total of 10 points.
您完成的前 5 张不同独特地图现在分别获得 2 个 Atlas Passive Skill 点数,总共 10 点。 - The Specialities of some Maps have been adjusted to account for the addition of Azmerian Spirits.
调整了一些地图的专长,以考虑添加阿兹莫利亚之魂。 - Added new modifiers relating to Azmerian Spirits for Overseer’s Tablets.
为督军石板添加了与阿兹莫利亚之魂相关的新修饰语。 - Added new modifiers relating to Azmerian Spirits and Rogue Exiles for Precursor Tablets.
为先行者石板添加了与阿兹莫利亚之魂和盗贼流放者相关的新词缀。 - The Untainted Paradise Map now has 200-400% Increased Experience Gained (previously 150-300%).
无污染天堂地图现在获得的经验值提高 200-400%(之前为 150-300%)。 - A new crafting mechanic called Recombination has been added to Expedition, which allows you select mods on two items, hoping to get the best elements of each on a single item. As you select more mods, the chance of success decreases. If you are not successful, the items will be destroyed. This will be unlocked as you complete your first Expedition, and requires artifacts found during the Expedition to fuel it.
Expedition 中添加了一个名为 Recombination 的新制作机制,它允许您在两个项目上选择模组,希望在单个项目上获得每个项目的最佳元素。随着你选择的 Mod 越多,成功的机会就会降低。如果您未成功,这些物品将被销毁。这将在您完成第一次远征时解锁,并且需要在远征期间找到的文物来为其提供燃料。 - The Tablet modifier that causes Ritual Favours in your Maps to have 5-10% increased chance to be Omens now has values of 15-25%.
使地图中仪式恩惠的石板修饰符有 5-10% 的几率增加 5-10% 的预兆,现在有 15-25% 的值。 - The Overseer Tablet modifier that causes Map Boss to have a +10-20% chance to drop a Waystone of the current tier or higher now has values of +5-8%.
使地图 Boss 有 +10-20% 几率掉落当前等级或更高等级的路石的监督石修改器现在值为 +5-8%。 - Precursor Tablets suffixes that granted additional base chance for random extra content, now instead grant increased chance (this affects existing items).
先行者碑牌后缀为随机的额外内容提供额外的基础几率,现在改为提供更高的几率(这会影响现有物品)。 - The Tablet modifier that provides increased Rarity of Items found in your Maps now has values of 10-15% (previously 10-20%).
提高地图中物品稀有度的石板修改器现在有 10-15% 的值(之前为 10-20%)。 - The Tablet modifier that provides increased Quantity of Items found in your Maps now has values of 3-7% (previously 3-8%).
提供地图中物品数量增加的石板修改器现在有 3-7% 的值(之前为 3-8%)。 - The Tablet modifier that provides increased Pack Size in your Maps now has values of 3-7% (previously 3-8%).
在地图中提供增加背包容量的石板修改器现在有 3-7% 的值(之前为 3-8%)。 - The Tablet modifier that provides increased Gold found in your Maps now has values of 10-15% (previously 5-10%).
在你的地图中找到的提供更高金钱的石板修改器现在有 10-15% 的值(之前为 5-10%)。 - Tablet modifiers that give Breaches in your Maps increased Monster Density now give 4-6% (previously 5-10%), while the modifier that also gives Breaches open faster now has values of 3-5% (previously 8-12%).
使地图中的裂隙增加怪物密度的石板修饰语现在提供 4-6%(之前为 5-10%),而同样使裂隙打开速度更快的修饰语现在有 3-5% 的值(之前为 8-12%)。 - The Tablet modifier for Rare Monsters having an additional Modifier can no longer roll.
具有额外 Modifier 的 Rare Monsters 的 Tablet 修改器不再能滚动。 - The modifier in Simulacrum for Rare Monsters having an additional Modifier no longer appears.
在 Simulacrum for Rare Monsters 中具有额外修饰语的修饰语不再出现。 - The various endgame quests that lead to the Arbiter of Ash encounter have been consolidated into a single quest.
导致 Arbiter of Ash 遭遇战的各种残局任务已合并为一个任务。 - All Bosses that are affected by Difficulty and Simulacrum can now drop all of their specific unique items at any Difficulty, however rare uniques are even rarer at lower difficulties. This also applies to the drop chances for Reliquary keys from this content.
所有受难度和模拟效果影响的 Boss 现在都可以在任何难度下掉落所有特定的独特物品,但稀有的独特物品在较低难度下更加稀有。这也适用于此内容中 Relicquary 键的掉落几率。 - Pinnacle boss content now takes roughly half the amount of time to unlock compared to before. In addition, Pinnaccle bosses have been made much easier at Difficulty 0 as well. It’s our intention to allow you to face Difficulty 0 of this content much earlier in your endgame progression while still preserving the difficulty of Difficulty 4.
与以前相比,Pinnacle Boss 内容现在大约需要一半的时间来解锁。此外,Pinnaccle Boss 在难度 0 时也变得更加容易。我们的目的是让您在终局进程中更早地面对此内容的难度 0,同时仍然保留难度 4 的难度。 - Players no longer lose experience from from dying in Simulacrum, The Twisted Domain, Olroth’s arena inside Logbooks, the Crux of Nothingness, or The Burning Monolith. Players also no longer gain experience from killing monsters in these areas.
玩家不再因在 Simulacrum、The Twisted Domain、Olroth 在 Logbooks 中的竞技场、Crux of Nothingness 或 The Burning Monolith 中死亡而失去经验。玩家也不再通过在这些区域杀死怪物获得经验。 - Moved the location of the stash in Simulacrum to make it harder to accidentally start the encounter when trying to open the stash.
移动了 Simulacrum 中储藏处的位置,使其在尝试打开储藏处时更难意外开始遭遇战。 - Reduced the Power of Notables on the league specific Atlas Passive Trees for acquiring Logbooks, Breach Splinters, Simulacrum Splinters and an Audience with the King.
降低了联盟特定阿特拉斯被动树上 Notables 的力量,用于获取日志、裂隙碎片、模拟碎片和国王的觐见。 - Delirium Encounters in Maps now reward 1 Simulacrum Splinter each time a reward type is filled.
地图中的谵妄遭遇战现在每次填充奖励类型时都会奖励 1 个 Simulacrum Splinter。 - Simulacrum Splinters can now be obtained through Delirium Encounters in all Map Tiers, with the amount scaling up per Map Tier.
模拟碎片现在可以在所有地图层级中通过谵妄遭遇战获得,并且每个地图层级的数量都会增加。 - The base number of Monsters spawned in Delirium Encounters has been reduced, and the number that emerge by touching Fracturing Mirrors has been greatly increased.
减少了 Delirium Encounters 中生成的怪物的基础数量,并通过接触 Fracturing Mirrors 出现的数量大幅增加。 - Reduced the intensity of the fog in Delirium encounters.
降低了 Delirium 遭遇战中的雾强度。 - The number of Monsters spawned from Breaches has been reduced.
减少了 Breaches 生成的怪物数量。 - A higher percentage of the total number of Breach monsters spawned are now spawned earlier in the encounter.
现在,在遭遇战的早期生成的 Breach 怪物总数中,生成的百分比更高。 - Reduced the number of small Breach chests found.
减少了找到的小型 Breach 箱子的数量。 - Breach Splinters can now be obtained from Breaches in all Map Tiers, with the amount scaling up per Map Tier.
裂隙碎片现在可以从所有地图等级的裂隙中获得,并且每个地图等级的数量都会增加。 - Breach and Delirium encounters are now considered complete when you open the Clasped Hand or Delirium Mirror.
突破和谵妄的遭遇现在在您打开紧握之手或谵妄之镜时被视为完成。 - Strongboxes now spawn slightly more packs of Monsters in Maps.
保险箱现在在 Map 中生成的怪物群略多。 - Omens now always appear as Ritual Rewards in Map areas. There’s also a small chance for an additional Omen to appear.
预兆现在总是以仪式奖励的形式出现在地图区域。额外的 Omen 出现的几率也很小。 - The vendors in The Ziggurat Refuge and those in your Hideout now correctly have level 65 items available, rather than one having level 60 items and the other level 70.
金字塔避难所和你藏身处的商贩现在正确地拥有 65 级物品,而不是一个拥有 60 级物品,另一个拥有 70 级物品。 - If you exit the game while in an endgame map area, logging back into the same character will now place you back inside the map instance if it still exists.
如果您在游戏终局地图区域退出游戏,则重新登录同一角色现在会将您放回地图实例中(如果它仍然存在)。
Atlas Passive Tree Changes
Atlas 被动树更改
- Added support for Azmerian Spirits and Rogue Exiles to the Atlas Passive Tree.
为阿特拉斯被动树添加了对阿兹莫利亚之魂和盗贼流放者的支持。 - Added more Notable Passives and reworked some existing ones to make the available choices more interesting.
添加了更多值得注意的被动,并重新设计了一些现有的被动,使可用的选择更加有趣。 - The Deadly Evolution Atlas Keystone has been replaced by a new Keystone called Ecological Shift which causes your Maps to have 40% more chance to contain Random Extra Content, and 20% less number of Monster Packs in your Maps.
致命进化图鉴 Keystone 已被一个名为 Ecological Shift 的新 Keystone 取代,它使您的地图包含随机额外内容的几率增加 40%,并且地图中的怪物包数量减少 20%。 - Can now obtain 40 Atlas Passive Skill points (previously 30).
现在可以获得 40 个 Atlas 被动技能点数(之前为 30 点)。 - The Crumbling Walls Atlas Notable Passive now has 10% chance for an additional Breach (previously 15%), 3% chance for three additional Breaches (previously 5%) and 1% chance for ten additional Breaches (previously 2%).
崩塌之墙阿特拉斯显著被动现在有 10% 的几率额外出现一次突破(之前为 15%),有 3% 的几率额外出现 3 次突破(之前为 5%),有 1% 的几率额外出现十次突破(之前为 2%)。 - The Extreme Archaeology Notable Atlas Passive no longer causes Monsters to spawn with 20% of their Life missing.
极限考古学显著异界图鉴被动不再导致怪物在生成时失去 20% 的生命。 - The Frantic Invasion Atlas Notable Passive now has 50% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps (previously 75%).
疯狂入侵异界图鉴显著被动现在地图内裂隙怪物掉落的裂隙碎片数量增加 50%(之前为 75%)。 - The Grasping Hands Atlas Notable Passive now has 30% more Clasped Hands (previously 50%) and Clasped Hands in your Maps have 20% chance to be guarded by a pack of Magic monsters (previously 25%).
紧握之手异界图鉴显著被动现在有 30% 的紧握之手(之前是 50%),并且地图中的紧握之手有 20% 的几率被一群魔法怪物守卫(之前为 25%)。 - The Interdimensional Assault Atlas Notable Passive now has Breaches in your Maps have 10% increased Monster Density (previously 15%).
跨维度突击图鉴显著被动现在有地图内的裂隙怪物密度提高 10%(之前为 15%)。 - The Ominous Portents Atlas Notable Passive now causes Ritual Favour in your Maps to have 100% increased chance to be Omens (previously 50%).
不祥预兆异界图鉴显著被动现在使地图中的仪式恩惠有 100% 的几率提高 50%(之前为 50%)。 - The Rising Pyre Atlas Notable Passive now has Breaches in your Maps have 25% increased Monster Density (previously 40%).
Rising Pyre Atlas 显著被动现在有 裂隙 在你的地图中,怪物密度提高 25%(之前为 40%)。
General Improvements 一般改进
- In order to work around a common crash that was occuring on nVidia hardware with recent drivers the game can now recover from “Device Removed” events. When this occurs the game will display a loading screen (and pause) while it attempts to recover. This only applies for this specific type of client crash, not all client crashes.
为了解决在具有最新驱动程序的 nVidia 硬件上发生的常见崩溃,游戏现在可以从“Device Removed”事件中恢复。发生这种情况时,游戏将在尝试恢复时显示加载屏幕(并暂停)。这仅适用于此特定类型的客户端崩溃,而不适用于所有客户端崩溃。 - The Reforging Benches in towns have been repositioned to more optimal locations. The Stash and Guild Stashes have also been slightly spaced apart to reduce misclicking.
城镇的 Reorging Benches 已被重新定位到更优化的位置。Stash 和 Guild Stashes 也略微分开,以减少误点击。 - Strongboxes can now appear in certain Act 1 areas.
保险箱现在可以出现在第 1 幕的某些区域。 - Added a Stash to the Treasure Room in the Trials of Chaos.
在混沌试炼的宝藏室中添加了一个储藏处。 - Many Fire Skills now visually burn grass in areas.
许多火焰技能现在会在视觉上燃烧区域内的草。 - Improved the performance of summoning and reviving minions.
改进了召唤和复活仆从的性能。 - Further improved safety checks preventing using movement skills to skip the elevators in the Trials of Chaos encounters and prevent the encounters from functioning correctly.
进一步改进了安全检查,防止在混沌试炼遭遇中使用移动技能跳过电梯,并阻止遭遇战正常运行。 - The jumps performed when using Escape Shot and Toxic Growth now allow you to jump over enemies and small amounts of terrain. Vaulting Impact will also receive this change at a later date.
使用 Escape Shot 和 Toxic Growth 时执行的跳跃现在允许您跳过敌人和少量地形。Vaulting Impact 也将在以后收到此更改。 - The Decay debuff from Decaying Hex Support now uses a more appropriate visual effect and displays below the enemy’s life bar.
来自腐朽妖术(辅)的腐朽减益现在使用更合适的视觉效果,并显示在敌怪的生命条下方。 - Grenade skills now have a small amount of random variation in travel distance when firing multiple grenades at once.
手榴弹技能现在在一次发射多颗手榴弹时,飞行距离会有少量随机变化。 - Firebolt now uses the same animation as Freezing Shards instead of generic projectile spell animations.
Firebolt 现在使用与 Freezing Shards 相同的动画,而不是通用的投射物法术动画。 - Updated the 3D art of the Stash and Guild Stash.
更新了储藏处和公会储藏处的 3D 艺术。
Player Changes 播放器更改
- Characters are now required to be at least level 25 to enter Cruel difficulty areas and level 50 to enter Endgame areas.
角色现在需要至少 25 级才能进入残酷难度区域,至少 50 级才能进入终局区域。 - The player’s base attack speed while Unarmed is now 1.4 attacks per second (previously 1.2). Killing Palm, Shattering Palm, Staggering Palm and Hand of Chayula now have 25% less Attack Speed to compensate for this change (previously 10%).
玩家在徒手时的基础攻击速度现在是每秒 1.4 次攻击(之前是 1.2 次)。杀戮掌、碎掌、交错掌和查尤拉之手现在的攻击速度降低 25% 以补偿这一变化(之前为 10%)。 - Freeze now builds up roughly 48% slower on enemies.
现在对敌人的冻结速度大约慢 48%。 - Player base Ailment Threshold is now half of Maximum Life (previously all of Maximum Life).
玩家的基础异常状态阈值现在是最大生命的一半(之前是最大生命的全部)。 - Presence base radius is now 4 metres (previously 6 metres).
存在基地半径现在是 4 米(之前是 6 米)。 - Monster Modifiers stolen from Rare Monsters, such as through Behead Support, have had the effect they provide to players adjusted to be more appropriate.
从稀有怪物中窃取的怪物词缀,例如通过斩首辅助,它们为玩家提供的效果已经调整为更合适。 - The Cruel version of Candlemass’ Essence now provides 5% increased Life (previously 8%).
Candlemass 的 Essence 的 Cruel 版本现在提供 5% 的生命增加(之前为 8%)。 - The Worn Sandals Trial of the Sekhemas Affliction now grants 30% less Movement Speed if you’ve been Hit by an Enemy Recently (previously 25% reduced Movement Speed).
如果你最近被敌人击中,现在 Sekhemas Affliction 的 Worn Sandals Trial 会让你的移动速度降低 30%(之前移动速度降低 25%)。 - Blocking a hit by raising your shield or parrying now gives you a chance to avoid accumulating heavy stun buildup equal to the chance you would otherwise have had to evade the hit.
现在通过举起盾牌或招架来格挡攻击可以让你有机会避免积累大量的眩晕,这与你本来必须躲避攻击的几率相等。 - Unified stun mechanics and terminology between players and monsters. The “stagger” that players suffer when blocking too much damage with their shield raised is now a heavy stun. Players are still unable to be heavy stunned unless a mechanic specifically states otherwise.
统一了玩家和怪物之间的眩晕机制和术语。玩家在举起盾牌格挡过多伤害时遭受的“踉踉跄跄”现在是严重的眩晕。玩家仍然无法被重度眩晕,除非机制另有说明。 - Players can no longer be light stunned while their shield is raised.
玩家的盾牌升起时不再能被轻度眩晕。 - Modifiers to curse effect have been changed to instead apply to curse magnitude. This means that they are additive with any other modifiers to the effect of the debuff on the target. For example, curse magnitude and slow magnitude are now additive with each other for Temporal Chains.
诅咒效果的修饰语已更改为应用于诅咒幅度。这意味着它们与任何其他修饰语一起对目标的 debuff 效果加成。例如,对于时间链,curse magnitude 和 slow magnitude 现在是相互相加的。 - Player-created objects, such as Ice Crystals, no longer have a Monster Power value.
玩家创建的对象(例如冰晶)不再具有 Monster Power 值。 - Ice crystals can no longer apply on kill effects such as Herald of Ash and Trampletoe’s overkill.
冰晶不再能应用于杀戮效果,例如灰烬先驱和流浪怪的过度杀戮。 - Players have 50% more Light Stun Threshold per time stunned in past 4 seconds (previously 25% more player Light Stun Threshold per time stunned in past 6 seconds).
玩家在过去 4 秒内每击晕一次的光晕阈值增加 50%(之前玩家在过去 6 秒内每击晕一次的光晕阈值增加 25%)。 - Your Heavy Stun bar now doesn’t start emptying until the Heavy Stun animation has finished (instead of when the Heavy Stun animation starts).
现在,在 Heavy Stun 动画完成之前(而不是在 Heavy Stun 动画开始时),您的 Heavy Stun 条不会开始清空。 - Heavy Stun duration on players is now 3 seconds (previously 1 second).
玩家的重震晕持续时间现在是 3 秒(之前是 1 秒)。 - Players cannot Block or Evade Hits while they are Heavy Stunned.
玩家在重度眩晕时无法格挡或躲避命中。 - Critical Weakness stacks now track duration individually, rather than refreshing the duration of all stacks when a new stack is gained.
关键虚弱层数现在会单独跟踪持续时间,而不是在获得新层数时刷新所有层数的持续时间。 - Pinned targets can no longer Evade. Pinning a target now also causes them to be Light Stunned.
被固定的目标不再能闪避。现在固定目标也会使他们处于 Light Stunned 状态。 - The Base duration for Endurance, Frenzy and Power Charges is now 15 seconds (previously 20).
耐力、狂怒和能量充能的基础持续时间现在是 15 秒(之前是 20 秒)。 - Fully Broken Armour now causes enemies to take 20% increased Physical Damage from Hits.
完全破损的护甲现在使敌人受到的物理伤害提高 20%。 - Revivable Minions now spawn with their skills on cooldown. This only applies to newly summoned minions, not Minions that have just revived.
可恢复的 Minion 现在在冷却时生成时带有他们的技能。这仅适用于新召唤的仆从,不适用于刚刚复活的仆从。 - An Ancestrally Boosted Slam now has 30% more Damage and 20% more area of effect (previously 20% for both).
祖先加成的猛击现在伤害增加 30%,效果范围增加 20%(之前两者都是 20%)。 - Persistent minions granted by ascendancy passive skills will now automatically be summoned when you allocate the passive for the first time.
由提升被动技能获得的持续仆从现在会在你第一次分配被动技能时自动召唤。 - Players and monsters now only count as moving while moving, rather than for the whole length of many animations that have some movement during some part of them.
玩家和怪物现在只算作在移动时移动,而不是在许多动画的整个长度内,这些动画在移动的某些部分有一些移动。 - Setting a stat to a specific value (such as Chaos Inoculation setting your life to 1 or Blood Magic setting your mana to 0) now occurs before conversion is applied to that stat, rather than being ignored by conversion.
现在,将属性设置为特定值(例如混沌接种将你的生命设置为 1 或血魔法将你的法力值设置为 0)发生在应用于该属性的转换之前,而不是被转换忽略。
Ascendancy Changes Ascendancy 更改
Titan 巨人
- The Surprising Strength Ascendancy Notable Passive now provides 50% more Damage against Heavy Stunned Enemies (previously 40%).
令人惊讶的力量提升显着被动现在对重度眩晕敌人的伤害增加 50%(之前为 40%)。 - The Earthbreaker Ascendancy Notable Passive now provides a 25% chance for Slam Skills you use yourself to cause Aftershocks (previously 20%).
Earthbreaker Ascendancy 显著被动现在有 25% 的几率使用你自己使用的猛击技能造成余震(之前为 20%)。
Warbringer 战争使者
- The Warcaller’s Bellow Ascendancy Passive Skill now causes Warcries to Explode Corpses, dealing 25% of their Life as Physical Damage, instead of providing “Corpses in your Presence Explode when you Warcry, dealing 25% of their Life as Physical Damage”. This allows for Warcry area of effect to scale the Corpse explosion radius.
战吼者的吼吼优势被动技能现在会使战吼引爆灵柩,造成他们生命中 25% 的物理伤害,而不是提供“你面前的灵柩在你面前时爆炸,造成他们生命中 25% 的物理伤害”。这允许战吼范围效果调整尸体爆炸半径。 - The Turtle Charm Ascendancy Passive Skill now has 25% less Block Chance (previously 35%).
海龟护身符升华被动技能的格挡率现在降低 25%(之前为 35%)。 - The Encase in Jade Skill has been reworked. It now consumes all stacks of Jade to grant Guard based off of your maximum Life for each Jade stack consumed.
重制了 Encase in Jade 技能。它现在消耗所有玉石层数,根据消耗的每一层玉石的最大生命来授予守卫。 - The Ancestral Spirits Skill granted by the Answered Call Ascendancy Passive Skill now has “Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity”, and “Minion from this Skill have 1% increased Damage per 3 of your Strength”. The Minions granted by this Skill have had the following changes:
由接听呼叫优势被动技能提供的祖师之魂技能现在具有“此技能的召唤生物每 3 点敏捷的命中率提高 1%”,以及“此技能的召唤生物每 3 点力量的伤害提高 1%”。此技能授予的 Minion 进行了以下更改: - Ancestral Jadecaster’s Pinning Skill has had its cooldown lowered to 10 seconds (previously 15).
Ancestral Jadecaster 的固定技能的冷却时间已降低至 10 秒(之前为 15 秒)。 - Ancestral Jade Hulk damage now has 300% more Stun Buildup (previously 200%).
祖先翡翠浩克的伤害现在的眩晕累积量增加 300%(之前为 200%)。 - The Warcaller’s Bellow buff from the Ancestral Warhorn now grants 10 Rage on Hit (previously 5), and 20% increased Skill Speed (previously 10%).
来自先祖战号的 Warcaller 的吼状增益现在提供 10 击中怒气(之前为 5),技能速度提高 20%(之前为 10%)。 - The Paua Shell Aura from the Ancestral Spirit Turtle now grants nearby Allies 80% increased Defences (previously 50%), and 40% increased Block Chance (previously 25%).
来自先祖灵龟的鲍鱼壳光环现在使附近的友军防御提高 80%(之前为 50%),格挡率提高 40%(之前为 25%)。
Gemling Legionnaire
- The Enhanced Effectiveness Ascendancy Passive Skill now also grants 20% less Attributes.
强化效果提升被动技能现在也会提供 20% 的属性减少。 - The Integrated Efficiency Ascendancy Passive Skill has swapped positions with Gem-Studded. It no longer provides +3 Skill Slots. Instead, it now causes Skills to gain 20% increased Damage per socketed red Support Gem, Skills gain 6% increased Skill Speed per socketed green Support Gem, and Skills gain 20% increased Critical Hit Chance per socketed blue Support Gem.
综合效率提升被动技能已与 Gem-Studded 交换位置。它不再提供 +3 技能槽。相反,它现在使技能每插入一个红色辅助 Gem 的伤害提高 20%,技能每个插入的绿色辅助 Gem 的技能速度提高 6%,技能每个插入的蓝色辅助 Gem 的暴击率提高 20%。 - The Implanted Gems Ascendancy Passive Skill no longer provides +1 to level of all Skills. Instead, it now provides a choice between +2 to level of all Skills with a Strength requirement, +2 to level of all Skills with a Dexterity requirement, or +2 to level of all Skills with an Intelligence requirement.
植入的宝石升华被动技能不再提供所有技能等级的 +1。相反,它现在提供了 +2 到所有技能等级有力量要求、+2 到所有技能等级和敏捷要求或 +2 到所有技能等级和智力要求之间的选择。
Witchhunter 女巫猎人
- The No Mercy Ascendancy Passive Skill now causes you to deal up to 40% more Damage to Enemies based on their missing Concentration (previously 30%).
“无情优势”被动技能现在会根据敌人的损失浓度(之前为 30%)对敌人造成最多 40% 的额外伤害。 - The Obsessive Rituals Ascendancy Passive Skill now provides 35% less Armour and Evasion Rating (previously 50%). The Sorcery Ward Barrier recharge delay has also been reduced by 2 seconds at all Gem levels.
强迫仪式上维被动技能现在提供的护甲和闪避值降低 35%(之前为 50%)。所有 Gem 等级的 Sorcery Ward Barrier 充能延迟也减少了 2 秒。
Deadeye 死眼
- The Thrilling Chase Ascendancy Passive Skill now provides “When you consume frenzy charges you count as having consumed twice as many” (previously a 50% chance, and described in a slightly different way).
Thrilling Chase Ascendancy 被动技能现在提供“当你消耗狂暴充能时,你算作消耗了两倍的充能”(之前是 50% 的几率,描述方式略有不同)。
Pathfinder 探路 者
- The Running Assault Ascendancy Passive Skill now grants 50% less Movement Speed penalty from using Skills while moving (previously 30%). The location of this Passive Skill has been swapped with Relentless Pursuit.
奔跑突击优势被动技能现在在移动时使用技能时提供的移动速度惩罚减少 50%(之前为 30%)。此被动技能的位置已与 Relentless Pursuit 交换。 - The Connected Chemistry Ascendancy Passive Skill has been removed. Enduring Elixirs no longer has a prerequisite.
Connected Chemistry Ascendancy 被动技能已被移除。持久灵药不再有先决条件。 - Added a new multi-choice Practical Remedies Ascendancy Passive Skill that provides the ability to allocate Grounding Stick, Dousing Vial, or Thawing Campfire, which provide Immunity to Shock, Immunity to Ignite, and Immunity to Freeze respectively.
添加了一个新的多选 Practical Remedies Ascendancy 被动技能,该技能提供了分配接地棒、浇水瓶或解冻篝火的能力,它们分别提供对电击免疫、对点燃免疫和对冻结免疫。 - Added a new Sustainable Practices Ascendancy Passive Skill which provides 30% of Evasion Rating also grants Elemental Damage Reduction. Requires Practical Remedies.
添加了一个新的 Sustainable Practices Ascendancy 被动技能,该技能提供 30% 的闪避值,还可以提供元素伤害减免。需要实际补救措施。
Acolyte of Chayula Chayula 的侍僧
- The Embrace the Darkness Ascendancy Passive Skill now provides +8 to Maximum Darkness per Level (previously +5).
拥抱黑暗上维被动技能现在每级提供 +8 最大黑暗值(之前为 +5)。 - The Ravenous Doubts Ascendancy Passive Skill no longer provides “Mana Leech is Instant”. Instead, it now provides “Mana Leech recovers based on other damage types as well as Physical Damage”.
贪婪的怀疑上维被动技能不再提供“法力偷取是瞬间”。相反,它现在提供“法力吸取根据其他伤害类型以及物理伤害恢复”。 - Honour lost during the Trial of the Sekhemas is now taken before the Acolyte of Chayula’s Darkness.
在 Sekhemas 的审判中失去的荣誉现在被带到 Chayula 的黑暗侍僧面前。
Invoker 祈求者
- The …and Protect me from Harm Ascendancy Passive Skill now provides 50% less Evasion Rating (previously 40%).
这。。。和 Protect me from Harm Ascendancy 被动技能现在提供的闪避值降低 50%(之前为 40%)。 - The Lead me through Grace… Ascendancy Passive Skill now provides 1 Spirit for every 8 Energy Shield on equipped Body Armour (previously 6), and 1 Spirit for every 20 Evasion Rating on equipped Body Armour (previously 15).
带领我通过恩典…提升被动技能现在为装备的防弹衣(之前为 6 点)每 8 点能量护盾提供 1 点精神,装备的防弹衣每为 20 点闪避值提供 1 点精神(之前为 15 点)。 - The Elemental Expression Skill, granted by the …and Scatter Them to the Winds Ascendancy Passive Skill, now deals 40% more Damage at all Gem levels.
元素表情技能,由 …并将它们驱散到风中 Ascendancy 被动技能,现在在所有宝石等级造成的伤害提高 40%。
Blood Mage 鲜血法师
- The Blood Barbs Ascendancy Passive Skill no longer provides 10% of Damage gained as extra Physical Damage. It now causes Bleeding you inflict on Cursed targets to be Aggravated.
血刺上维被动技能不再提供所获伤害的 10% 的额外物理伤害。它现在会使你对被诅咒目标施加的流血效果加重。 - Added a new Between the Cracks Ascendancy Passive Skill that causes Critical Hits to ignore Monster Armour. Requires Sanguimancy.
添加了一个新的 Between the Cracks Ascendancy 被动技能,可使 Critical Hits 无视怪物护甲。需要血统。
Infernalist 地狱者
- The Demon Form Skill granted by the Demonic Possession Ascendancy Passive Skill now has a Cooldown of 15 seconds (previously 20), and a maximum Demonflame of 10 (previously uncapped). You now lose a flat amount of Life per second per Demonflame (scaling with Skill level), rather than a percentage of your Maximum Life. The dodge roll while in Demon Form has also had its distance reduced.
恶魔附身优势被动技能提供的恶魔形态技能现在有 15 秒的冷却时间(之前为 20 秒),最大恶魔火焰为 10 秒(之前没有上限)。现在,你每消耗一次恶魔之焰每秒损失的生命值是固定的(随技能等级而变化),而不是最大生命值的百分比。恶魔形态时的闪避翻滚也缩短了距离。 - The Seething Body Ascendancy Passive Skill now has While on High Infernal Flame, you and your Allies in your Presence Gain 50% of Damage as Fire Damage (previously 20%).
沸腾之体优势被动技能现在拥有在高狱之火状态下,你和你面前的盟友获得 50% 的伤害作为火焰伤害(之前为 20%)。 - The Grinning Immolation Ascendancy Passive Skill now provides 50% more Critical Damage Bonus (previously 30%).
咧嘴笑的自焚升威被动技能现在提供的暴击伤害加成提高 50%(之前为 30%)。 - The Pyromantic Pact Ascendancy Passive Skill now causes 50% of Infernal Flame to be lost per second if none was gained in the past 2 seconds (previously 10%).
Pyromantic Pact Ascendancy 被动技能现在会导致每秒损失 50% 的炼狱之火,如果在过去 2 秒内没有获得(之前为 10%)。 - The Bringer of Flame Ascendancy Passive Skill now causes All Damage from you and Allies in your Presence to contribute to Ignite Chance and Magnitude, instead of providing “While not on Low Infernal Flame, all Damage from you and Allies in your Presence contributes to Ignite Chance and Magnitude”. No longer required Pyromantic Pact.
烈焰使者优势被动技能现在使你和在场的盟友的所有伤害都计入点燃几率和量级,而不是提供“不在低地狱火焰状态下时,你和你身边的盟友造成的所有伤害都有助于点燃几率和量级”。不再需要 Pyromantic Pact。 - The Loyal Hellhound Ascendancy Passive Skill no longer causes 20% of Damage from Hits to be taken from your Hellhound’s Life before you.
忠诚的地狱犬升威被动技能不再使 20% 的击中伤害从你面前的地狱犬生命中扣除。 - The Mastered Darkness Ascendancy Passive Skill now grants “Demonflame has no maximum”.
掌握的黑暗升华被动技能现在提供“恶魔之焰无上限”。 - The small Mana Ascendancy Passive Skills now provide 3% increased maximum Mana (previously 4%).
小型法力提升被动技能现在提供的最大法力值提高 3%(之前为 4%)。 - After allocating the Pyromantic Pact Ascendancy Passive Skill, you will now have at least 1 maximum Infernal Flame, even with 100% reduced maximum Mana.
分配了 Pyromantic Pact Ascendancy 被动技能后,你现在将拥有至少 1 个最大 Infernal Flame,即使最大法力值降低 100%。 - Using Blink while in Demon Form now plays an appropriate animation instead of landing to Blink.
现在在 Demon Form 中使用 Blink 会播放适当的动画,而不是降落到 Blink 上。
Chronomancer Chronomancer (计时术士)
- The Circular Heartbeat Ascendancy Passive Skill has been removed. Rapid River no longer has a prerequisite.
移除了 Circular Heartbeat Ascendancy 被动技能。Rapid River 不再具有先决条件。 - The Quicksand Hourglass Ascendancy Passive Skill now grants “Every 10 seconds, gain 50% more Cast Speed for 5 seconds (previously Every 12 seconds, gain 50% more Cast Speed for 4 seconds).
流沙沙漏上维被动技能现在提供“每 10 秒,施法速度提高 50%,持续 5 秒(之前每 12 秒,施法速度提高 50%,持续 4 秒)。 - Added a new Flood of Echoes Ascendancy Passive Skill that grants the Unleash Skill.
添加了一个新的 Flood of Echoes Ascendancy 被动技能,可提供 Unleash 技能。
Stormweaver 织风者
- The Force of Will Ascendancy Passive Skill now provides 1% increased Effect of Arcane Surge on you per 25 Maximum Mana (previously 15 Mana).
意志上维之力被动技能现在每 25 点最大法力值(之前为 15 点法力值)提供 1% 的奥术涌动效果。 - The Scouring Winds Ascendancy Passive Skill now causes Exposure you inflict to lower the affected Resistance by an additional 12% (previously 20%).
【Scouring Winds Ascendancy】被动技能现在会使你造成的暴露额外降低 12% 受影响的抗性(之前为 20%)。 - The Strike Twice Ascendancy Notable Passive no longer provides 50% less Shock Duration. Instead, it now provides 25% less Magnitude of Shock you inflict.
Strike Twice Ascendancy Notable Passive 不再提供 50% 的电击持续时间。相反,它现在提供的电击幅度减少了 25%。 - The small Mana Ascendancy Passive Skills no longer provide 4% increased maximum Mana, and now provide 12% increased Mana Regeneration Rate.
小型法力提升被动技能不再提供 4% 的最大法力值,现在提供 12% 的法力恢复速度。
Passive Skill Tree Changes
被动技能树改动
- With the addition of the Huntress and other new game mechanics we’ve added passive support for these throughout the Passive Skill Tree. There are many new clusters, mostly in the Huntress/Ranger area of the tree, and many existing Passive Skills have been updated. These changes may result in your existing passive tree being forcefully refunded if you had allocated nodes around the areas where the layout changed.
随着女猎手和其他新游戏机制的加入,我们在整个被动技能树中添加了对这些机制的被动支持。有许多新的集群,主要在树的女猎手/游侠区域,并且许多现有的被动技能已经更新。如果您在布局更改的区域周围分配了节点,则这些更改可能会导致您现有的被动树被强制退款。 - Added new Blind-related clusters.
添加了新的 Blind 相关集群。 - Added new Volatility-related clusters.
添加了新的波动性相关集群。 - Added new Ranged and Melee-related clusters.
添加了新的远程和近战相关集群。 - Added new Hazards-related clusters.
添加了新的与危害相关的集群。 - Added new Companion-related clusters.
添加了与 Companion 相关的新集群。 - Added new Presence Radius and Aura-related clusters.
添加了新的 Presence Radius 和 Aura 相关集群。 - Added new Parry-related clusters.
添加了与 Parry 相关的新集群。 - Added new Banner-related clusters.
添加了新的 Banner 相关集群。 - Added new Bleeding-related clusters.
添加了与 Bleeding 相关的新集群。 - Added new Thorns-related clusters.
添加了新的 Thorns 相关集群。 - Added a new Quiver-related cluster.
添加了一个新的 Quiver 相关集群。 - Added a new Crimson Assault Keystone Passive Skill to the south-east of the Ranger and Huntress’ starting location. Crimson Assault causes Bleeding you inflict to be Aggravated, and Base Bleeding Duration to be 1 seconds.
在游侠和女猎手的起始位置的东南方向添加了一个新的绯红突击钥石被动技能。猩红突击使你造成的流血加重,基础流血持续时间为 1 秒。 - Added a new Trusted Kinship Keystone Passive Skill to the south-east of the Ranger and Huntress’ starting location. Trusted Kinship allows you to have two Companions of different types, causes Companions to have +1 to each Defence for every 2 of that Defence you have, and also causes you to have 30% less Defences.
在游侠和女猎手的起始位置的东南方添加了一个新的可信亲属钥石被动技能。信任亲属关系允许你拥有两个不同类型的同伴,使你每拥有2个防御,同伴的每个防御值+1,也会让你的防御值减少30%。 - The following Notable Passive Skills have been removed, you will no longer be able to Instil them, but existing ones will still function: Break Focus, Hold Focus, Lasting Concoctions, No Escape, Pinned Down, and Potent Concoctions.
以下值得注意的被动技能已被移除,你将无法再灌输它们,但现有的技能仍然可以使用:Break Focus、Hold Focus、Lasting Concincions、No Escape、Pinned Down 和 Potent Concincions。 - 12 Jewel Sockets have been removed from the Passive Skill Tree. Existing characters with Jewels in these removed sockets can reclaim their Jewels to their main inventory using the new /reclaimjewels chat command.
12 个宝石插槽已从被动技能树中删除。在这些移除的插槽中拥有宝石的现有角色可以使用新的 /reclaimjewels 聊天命令将其宝石回收到其主库存中。 - The Acrobatics Keystone Passive Skill now grants 75% less Evasion Rating (previously 70%).
杂技 Keystone 被动技能现在提供的闪避值降低 75%(之前为 70%)。 - The Eldritch Battery Keystone Passive Skill now has the additional property of “Doubles Mana Cost”.
Eldritch Battery Keystone 被动技能现在具有“法力消耗翻倍”的额外属性。 - The Giant’s Blood Keystone Passive Skill now has “Triple Attribute requirements of Martial Weapons” This previously only affected Axes, Maces and Swords, but was described as “weapons”.
巨人之血基石被动技能现在具有“武术武器的三重属性要求”,这以前只影响斧头、狼牙棒和剑,但被描述为“武器”。 - The Catlike Agility Notable Passive Skill now provides 40% increased Evasion Rating if you Dodge Rolled recently (previously 25%).
如果你最近闪避滚动,猫一样的敏捷显着被动技能现在提供 40% 的闪避值提高(之前为 25%)。 - The Falcon Technique Notable Passive Skill now grants 1% increased Attack Speed per 25 Dexterity (previously per 15 Dexterity).
猎鹰技术显著被动技能现在每 25 敏捷提高 1% 攻击速度(之前每 15 敏捷)。 - The Freedom of Movement Notable Passive Skill now provides 10% reduced Movement Speed Penalty from using Skills (previously 30% Evasion Rating if you Dodge Rolled recently).
移动自由显著被动技能现在提供 10% 使用技能的移动速度惩罚(如果你最近闪避滚动,之前为 30% 闪避值)。 - The Heavy Buffer Notable Passive Skill now grants 5% of Damage taken bypasses Energy Shield, instead of 10% reduced Maximum Life.
重缓冲显著被动技能现在提供 5% 的所受伤害绕过能量护盾,而不是减少 10% 的最大生命。 - The Icebreaker Notable Passive Skill now grants additional Freeze Threshold equal to 50% of Maximum Energy Shield (previously 100%)
破冰船显著被动技能现在提供额外冰冻阈值,等于最大能量护盾的 50%(之前为 100%) - The Mana Blessing Notable Passive Skill no longer has 5% increased maximum Mana, and now provides 20% increased Mana Regeneration Rate.
法力祝福显著被动技能的最大法力值不再提高 5%,现在提供 20% 的法力恢复速度。 - The Master Fletching Notable Passive Skill now provides 20% increased bonuses gained from Equipped Quiver (previously 30%). The two small Passive Skills prior now have values of 6% (previously 10%), while the two Passive Skills after now provide 20% increased Chance to inflict Ailments with Projectiles, or 15% increased Projectile Stun Buildup.
大师级 Fletcing 显著被动技能现在提供 20% 的装备箭袋加成(之前为 30%)。之前的两个小型被动技能现在有 6%(之前为 10%),而之后的两个被动技能现在提供 20% 的投射物异常状态造成几率增加 20%,或投射物眩晕累积增加 15%。 - The Pile On Notable Passive Skill now grants 30% increased Armour Break Debuff Effect instead of its previous effects.
Pile On 显著被动技能现在提供的 Armour Break Debuff 效果提高 30%,而不是之前的效果。 - The Polymathy Notable Passive Skill now grants 7% increased Attributes (previously 10%).
博学多才的显著被动技能现在提供 7% 的属性提高(之前为 10%)。 - The Raw Mana Notable Passive Skill now provides 8% increased maximum Mana (previously 12%).
原始法力显著被动技能现在提供的最大法力值提高 8%(之前为 12%)。 - The Spaghettification Notable Passive Skill now grants +13 to all Attributes, instead of 7% increased Attributes. It also now provides -7% to Chaos Resistance (previously -13%).
意大利面条化显著被动技能现在为所有属性提供 +13,而不是 7% 属性。它现在还提供 -7% 的混沌抗性(之前为 -13%)。 - The Split the Earth Notable Passive Skill now has 10% chance for Mace Strike Skills you use yourself to cause Aftershocks, dealing the same damage to enemies within 1.8 metres (area previously not specified).
裂地显著被动技能现在有 10% 的几率使用你自己使用的锤击技能来造成余震,对 1.8 米内的敌人造成相同的伤害(之前未指定区域)。 - The Unhindered Notable Passive Skill now provides 12% reduced Movement Speed Penalty from using Skills while moving (previously increased 3% Movement Speed). One of the Slow Effect on You small Passive Skills in this cluster has also been updated to provide 8% reduced Movement Speed Penalty.
畅通无阻的显著被动技能现在提供移动时使用技能的移动速度降低 12%(之前移动速度增加 3%)。此集群中的一个对你的缓慢效果小型被动技能也已更新,提供 8% 的移动速度惩罚。 - The Unwavering Stance Keystone Passive Skill no longer has “Your Stun Threshold is Doubled”. Instead, it now has “Cannot be Light Stunned”.
坚定不移的站姿基石被动技能不再具有“你的眩晕阈值翻倍”。相反,它现在具有“无法被光晕”。 - The small Attack Damage with nearby Ally Passive Skill in the Killer Instinct cluster has been replaced with another small Passive Skill providing 10% increased Attack Damage.
杀手本能集群中附近盟友被动技能的小型攻击伤害已被另一个小型被动技能所取代,攻击力提高 10%。 - Small Passive Skills that previously provided 8% increased Effect of Auras from your Aura Skills now have values of 5%. Notable Passive Skills that provided 20% increased Effect of Auras from your Aura Skills now have values of 12%.
之前提供光环技能光环效果提高 8% 的小型被动技能现在的值为 5%。显著的被动技能,从你的光环技能中提供 20% 的光环效果提升,现在的数值为 12%。 - Clarified the wording of the Iron Grip and Iron Will Keystone effects.
阐明了 Iron Grip 和 Iron Will Keystone 效果的措辞。
Skill Changes 技能更改
- Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
许多技能的基础伤害和/或每级伤害增长都已重新平衡。由于这些变化太普遍,因此下面没有特别提及这些变化。 - The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
所有攻击、标记和战吼的法力消耗都已降低,尤其是在更高的宝石等级时。 - Adjusted Minion Damage and Life scaling. General Damage and Life is the same early game, but lower than before at higher levels, especially past Gem level 20+.
调整了仆从伤害和生命的比例。一般伤害和生命在游戏早期是相同的,但在更高级别时比以前低,尤其是在超过 Gem 等级 20+ 之后。 - Adjusted the target Life Threshold for Skeletal Arsonist’s Explosive Demise Skill accordingly with the Life scaling changes.
根据生命量调整,调整了骷髅纵火犯的爆炸死亡技能的目标生命阈值。 - Adjusted Skeletal Cleric’s Heal Life scaling accordingly.
相应地调整了骷髅牧师的治疗生命比例。 - Arc no longer deals more Damage for each remaining Chain, and Chains 6-8 times at Gem levels 5-20 (previously 2-5). Quality now provides 0-2% more Damage for each remaining Chain (previously 0-5%).
电弧不再对每个剩余的链条造成更多伤害,并且在 Gem 等级 5-20 时造成 6-8 次链条(之前为 2-5)。品质现在为每颗剩余的链条提供 0-2% 的额外伤害(之前为 0-5%)。 - Archmage now causes Non-Channelling Spells to Gain 3% of Damage as extra Lightning damage for each 100 maximum Mana you have at all Gem levels (previously 5-6% at Gem levels 14-20). Non-Channelling Spells now cost an additional 6.7-6.1% of your maximum Mana at gem levels 14-20 (previously 5.35-5.05%). Quality now provides 0-10% reduced Reservation, instead of granting Non-Channelling Spells Gain 0-2% of Damage as extra Lightning Damage for each 100 maximum Mana you have.
大法师现在使非持续施法术在所有宝石等级下每拥有 100 最大魔力获得 3% 的伤害作为额外闪电伤害(之前在 14-20 级时为 5-6%)。非持续施法法术现在在 14-20 级时额外消耗最大法力值的 6.7-6.1%(之前为 5.35-5.05%)。质量现在提供 0-10% 的保留降低,而不是提供非吟唱法术,而是每拥有最大 100 点法力,获得 0-2% 的伤害作为额外的闪电伤害。 - Armour Breaker has had the Armour Break amount lowered by roughly 20% at all Gem levels.
Armour Breaker 在所有 Gem 等级的 Armour Break 数量都降低了大约 20%。 - Artillery Ballista base Physical Damage scaling now matches that of other totems like Shockwave Totem and Ripwire Ballista. The Artillery Explosion now converts 100% of Physical Damage to Fire Damage (previously 90%). Quality now provides 0 to -0.4 seconds to Totem base Attack Time (previously increased Attack Speed).
火炮弩砲基础物理伤害比例现在与冲击波图腾和撕裂线弩炮等其他图腾相匹配。炮兵爆炸现在将 100% 的物理伤害转化为火焰伤害(之前为 90%)。质量现在提供 0 到 -0.4 秒的图腾基础攻击时间(之前提高了攻击速度)。 - Ancestral Warrior Totem now explicitly states that it wields a Two Handed Mace, to clarify that it benefits from your Mace-related stats. Quality is now +0-2 seconds to Totem Duration (previously +0-0.4).
祖先战士图腾现在明确声明它挥舞着双手锤,以澄清它受益于与锤子相关的属性。图腾持续时间的质量现在是 +0-2 秒(之前是 +0-0.4)。 - Banner Skills now have an Aura Radius of 4.5 metres (previously 4), and are now correctly considered Aura skills.
旗帜技能现在的光环半径为 4.5 米(之前为 4 米),现在被正确地视为光环技能。 - Barrage Repeats now deal 50% less Damage at all Gem levels (previously 23-15% at Gem levels 5-20). 560-410% of repeated Skill’s attack time is now added to this skill’s cooldown, to a maximum of 30 seconds at Gem levels 5-20 (previously 1440-1215%). Quality now causes Repeats to deal +0-5% more Damage (previously +0-15%).
弹幕重复现在在所有宝石等级造成的伤害降低 50%(之前在 5-20 等级的宝石等级中降低 23-15%)。该技能的 560-410% 重复攻击时间现在添加到该技能的冷却时间中,在 Gem 等级 5-20(之前为 1440-1215%)时最长为 30 秒。品质现在使重复造成的伤害提高 +0-5%(之前为 +0-15%)。 - Barrier Invocation now only builds energy from enemy hits to Energy Shield rather than all hits to Energy Shield. Barrier Invocation now gains 1 Energy for each 10 Energy Shield lost to Damage Taken (previously 5).
屏障调用现在只会从敌人的命中积累能量护盾,而不是所有命中到能量护盾。屏障调用现在每因受到伤害而损失 10 个能量护盾(之前为 5 个),就会获得 1 个能量。 - Bleeding Concoction now has 200% more Magnitude of Bleeding inflicted (previously 100%).
流血化合物现在造成的流血幅度增加 200%(之前为 100%)。 - Blink is now a Travel Skill.
闪烁现在是一种旅行技能。 - Bone Blast now has a 40% chance to inflict Bleeding on Hit (previously 20%).
骨爆现在有 40% 的几率造成击中流血(之前为 20%)。 - Bonestorm’s shrapnel has become a general mechanic called Impale, similar to the Impale mechanic from Path of Exile 1. Hits that Impale an enemy cause the next attack hit against that enemy to gain added physical damage equal to 30% of the physical damage dealt by the impaling hit.
Bonestorm 的弹片变成了一个名为 Impale 的通用机制,类似于 Path of Exile 1 中的 Impale 机制。刺穿敌人的命中会导致下一次攻击命中该敌人时获得额外的物理伤害,相当于刺穿击中造成的物理伤害的 30%。 - Bonestorm now Impales on hit instead of applying a specialised debuff, and has 200% more Impale magnitude.
Bonestorm 现在在击中时穿刺而不是施加专门的 debuff,并且穿刺强度增加 200%。 - Cast on Minion Death now only gains energy when persistent minions are killed. Additionally, minions that are created by a very underlevelled minion skill (relative to the current area level) now grant less energy when killed. Level 20+ minion skills will incur no penalty in endgame content.
对 Minion Death 施放现在只有在杀死持续存在的 Nyon 时才会获得能量。此外,由非常低等级的仆从技能(相对于当前区域等级)创建的仆从现在在被杀死时提供的能量更少。20+ 级的仆从技能在游戏终局内容中不会受到惩罚。 - Cast on Shock now gains 1 Energy per Power of enemies you Shock with Hits from skills (previously 2).
对电击施放现在每对被技能击中时电击的敌人获得 1 能量(之前为 2)。 - Cluster Grenade’s Mini Grenades Explosion Radius is now 1.4 metres (previously 1.2 metres).
集束手雷的迷你手雷爆炸半径现在是 1.4 米(之前是 1.2 米)。 - Combat Frenzy now has Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 5.3-4.1 seconds at Gem levels 8-20 (previously 2.48-1.58).
战斗狂热现在在冻结、电击或固定敌人时获得狂热充能,宝石等级 8-20 时每 5.3-4.1 秒不超过一次(之前为 2.48-1.58)。 - Concoction Skills now require an unarmed weapon set. They no longer deal your base unarmed damage, instead dealing only attack damage specified from the Skill, like Marks. They now consume 5 Mana Flask charges per use (previously 3).
化合物技能现在需要一套徒手武器。它们不再造成你的基础徒手伤害,而只造成技能中指定的攻击伤害,例如标记。它们现在每次使用会消耗 5 个魔力药剂充能(之前为 3 个)。 - Conductivity now causes Cursed enemies to have -25% to Lightning Resistance at Gem level 7 (previously -32%), scaling up to -29% at Gem level 20 (previously -36%).
导电性现在使被诅咒的敌人在 7 级时 -25% 的闪电抗性(之前 -32%),在 20 级时增加到 -29%(之前 -36%)。 - Cold Snap now has an explosion radius of 1.6 metres (previously 0.7 metres).
Cold Snap 现在的爆炸半径为 1.6 米(之前为 0.7 米)。 - Curse Skills now apply their Curse after a 1.5 second delay (previously 1 second).
诅咒技能现在会在 1.5 秒延迟后(之前为 1 秒)施加诅咒。 - Dark Effigy projectiles now have a Critical Hit Chance of 7% (previously 11%), and an impact radius of 1.2 metres (previously 0.8 metres). Quality is now 0-20% chance to inflict Withered for 2 seconds on Hit (previously 0-50%).
暗黑雕像射弹现在有 7% 的暴击率(之前为 11%),撞击半径为 1.2 米(之前为 0.8 米)。质量现在是 0-20% 的几率在击中时造成 2 秒的枯萎(之前为 0-50%)。 - Decompose, the Skill granted by the Corpsewade Unique Boots, now causes the Poison Cloud to poison enemies as though dealing Chaos damage equal up to 10-19.5% of Corpse’s Maximum Life at Gem levels 1-20 (previously 30-39.5%).
腐烂,尸体传奇靴提供的技能,现在使毒云毒害敌人,就像在 1-20 级时造成相当于尸体最大生命 10-19.5% 的混沌伤害(之前为 30-39.5%)一样。 - Despair now causes Cursed enemies to have -20% to Chaos Resistance at Gem level 9 (previously -32%), scaling up to -24% at Gem level 20 (previously -36%).
绝望现在使被诅咒的敌人在 9 级时获得 -20% 的混沌抗性(之前为 -32%),在 20 级时增加到 -24%(之前为 -36%)。 - Detonate Dead now deals Physical Damage equal to 8.8-10.7% of Corpse’s maximum Life at Gem levels 7-20 (previously 20% at all Gem levels), scaling further past Gem level 20. It also now deals 41 to 61 Fire Damage at gem level 7 (previously 28 to 43), scaling up to 139 to 208 Fire Damage at gem level 20 (previously 169 to 254).
Detonate Dead 现在在 Gem 等级 7-20 时造成相当于 Perse(灵柩最大生命的 8.8-10.7%)的物理伤害(之前在所有 Gem 等级中都是 20%),在 Gem 等级 20 之后进一步扩大。它现在在 7 级时也能造成 41 到 61 点火焰伤害(之前是 28 到 43 点),在 20 级时可以达到 139 到 208 点火焰伤害(之前是 169 到 254 点)。 - Detonating Arrow’s Explosion Radius is now 2.4 metres (previously 1.8).
引爆箭的爆炸半径现在是 2.4 米(之前是 1.8)。 - Direct Minions now has a 0.5 second cooldown.
直接小黄人现在有 0.5 秒的冷却时间。 - Elemental Invocation now gains 10 Energy per Power of enemies you Freeze with Hits from Skills (previously 10), 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy’s Ailment Threshold the Ignite will deal (previously 3). It also now gains 1 Energy per Power of enemies you Shock with Hits from Skills (previously 3).
元素召唤现在被技能击中冻结的敌人每获得 10 能量(之前为 10),技能击中每点燃敌人能量获得 2 能量,根据点燃将造成的敌人异常状态阈值的百分比(之前为 3)修改。现在,你用技能击中电击的敌人每获得 1 点能量(之前为 3 点)。 - Escape Shot now scales Freeze Buildup with Gem level, up to 585% more at Gem level 20 (previously 300% at all levels). Quality is now 0-120% more Freeze Buildup (previously 0-80%).
逃脱射击现在会随着宝石等级的增加而增加冰冻累积,宝石等级 20 时最多可增加 585%(之前所有等级均为 300%)。质量现在冰冻累积量增加 0-120%(之前为 0-80%)。 - Explosive Concoction now has 200% more Magnitude of Ignite inflicted (previously 100%).
爆炸化合物现在造成的 Intensity of Ignite 效果提高 200%(之前为 100%)。 - Explosive Grenade cooldown is now 7 seconds (previously 3 seconds). Now has an Explosion Radius of 2-2.4 metres at Gem levels 1-20 (previously 1.8-2.4). Now has a Detonation Time of 3 seconds (previously 2.5 seconds).
爆炸手雷的冷却时间现在是 7 秒(之前是 3 秒)。现在在 1-20 级的宝石等级下有 2-2.4 米的爆炸半径(之前为 1.8-2.4)。现在的引爆时间为 3 秒(之前为 2.5 秒)。 - Eye of Winter now gains 75% of damage as damage of the corresponding Type when passing over an Elemental Ground Effect (previously 50%). The Skill also no longer incorrectly states the Projectile applies the passed over-ground effect to nearby Enemies.
凛冬之眼现在在越过元素地面效应时获得 75% 的相应类型伤害(之前为 50%)。该技能也不会再错误地表示投射物会将经过的地面效果应用于附近的敌人。 - Falling Thunder projectiles now have 50% more Damage per Power Charge consumed (previously 25%).
坠落的雷霆射弹现在每消耗一次能量充能的伤害增加 50%(之前为 25%)。 - Fireball no longer bypasses the Raging Spirit limit. The secondary Fireball projectiles are no longer affected by additional projectiles, this was mostly to prevent performance issues when used with Wildshards Support.
Fireball 不再绕过 Raging Spirit 限制。次要 Fireball 射弹不再受额外射弹的影响,这主要是为了防止与 Wildshards 支持一起使用时出现性能问题。 - Firebolt now has a maximum downward tilt angle against closer targets, making it harder to hit enemies with multiple explosions.
Firebolt 现在对较近的目标具有最大的向下倾斜角度,这使得多次爆炸更难击中敌人。 - Firestorm’s Improved Bolts now have a Critical Hit Chance of 7% (previously 14%).
Firestorm 的改进型箭矢现在有 7% 的暴击率(之前为 14%)。 - Flameblast now has a 15 second Cooldown (previously none), and now has 75% more damage per Stage (previously 200%). It now has an Explosion radius of 0.6 metres per Stage (previously 0.4), and Quality now provides 0-20% more Cast Speed (previously 0-10%).
烈焰冲击现在有 15 秒的冷却时间(之前没有),现在每个阶段的伤害增加 75%(之前是 200%)。它现在每阶段的爆炸半径为 0.6 米(之前为 0.4),而品质现在提供的施法速度提高 0-20%(之前为 0-10%)。 - Flame Wall now causes projectiles which pass through the wall to deal 33 to 48 Added Fire Damage at gem level 20 (previously 64 to 91), while the Gem level 1 values are unchanged. More significant reductions have been made past Gem level 20.
烈焰墙现在会使穿过墙的投射物在 20 级时造成 33 到 48 点额外火焰伤害(之前是 64 到 91),而 1 级的宝石值保持不变。超过 Gem 等级 20 后进行了更显着的减少。 - Flammability now causes Cursed enemies to have -25% to Fire Resistance at Gem level 7 (previously -32%), scaling up to -29% at Gem level 20 (previously -36%).
可燃性现在使被诅咒的敌人在 7 级时火焰抗性 -25%(之前 -32%),在 20 级时增加到 -29%(之前 -36%)。 - Flash Grenade now has 500% more Stun Buildup (previously 400%).
Flash Grenade 现在的眩晕累积量增加了 500%(之前为 400%)。 - Fragmentation Rounds base Explosion radius is now 1.8 metres at all Gem levels (previously 1.4-1.6 at Gem levels 1-20).
破片弹的基础爆炸半径现在在所有宝石等级上都是 1.8 米(以前在 1-20 等级的宝石上是 1.4-1.6 米)。 - Freezing Shards now fires 5 projectiles (previously 7), and now has 100% more Freeze Buildup (previously 50%).
冰冻碎片现在发射 5 个投射物(之前是 7 个),现在冰冻累积量增加 100%(之前是 50%)。 - Freezing Salvo now scales Freeze Buildup with Gem level, up to 107% more at Gem level 20 (previously 50% at all levels).
冰冻齐射现在会随着宝石等级的增加而增加冰冻累积,在 Gem 等级 20 时最多可增加 107%(之前所有等级均为 50%)。 - Frost Bomb now has Pulse and Explosion radius is 2-2.7 metres at Gem levels 1-20 (previously 1.7-2.4).
冰霜炸弹现在有脉冲,爆炸半径为 2-2.7 米,宝石等级为 1-20(之前为 1.7-2.4)。 - Frost Wall now has a Cooldown of 5 seconds (previously 3 seconds).
冰霜墙现在的冷却时间为 5 秒(之前为 3 秒)。 - Frozen Locus’ explosion now deals 6 to 9 base Quarterstaff Cold Damage at Gem level 1 (unchanged), scaling up to 141 to 212 at Gem level 20 (previously 89 to 134). The damage past Gem level 20 has also been adjusted. Explosion radius is now 2.4 metres (previously 2).
冰冻轨迹的爆炸现在在 1 级时造成 6 到 9 基础 Quarterstaff 冰霜伤害(不变),在 20 级时增加到 141 到 212(之前是 89 到 134)。调整了超过 Gem 等级 20 的伤害。爆炸半径现在是 2.4 米(之前是 2 米)。 - Fulminating Concoction now has 200% more chance to Shock (previously 100%).
暴怒化合物现在有 200% 的几率进行电击(之前为 100%)。 - Galvanic Shards now converts 60% of Physical Damage to Lightning Damage (previously 40%).
电流碎片现在将 60% 的物理伤害转化为闪电伤害(之前为 40%)。 - Gas Arrow, Gas Grenades and Decompose now have a limit of 6 Poison Clouds.
瓦斯箭、瓦斯手榴弹和分解现在有 6 个毒云的限制。 - Glacial Bolt Walls now last 8 seconds (previously 6).
冰河箭墙现在持续 8 秒(之前是 6 秒)。 - Glacial Cascade Quality is now gains 0-10% of Physical damage as Cold damage (instead of 0-10% increased attack speed).
冰川级联品质现在获得 0-10% 的物理伤害作为冰霜伤害(而不是 0-10% 的攻击速度)。 - Grim Feast can no longer be engraved in the Gemcutting menu. Existing Grim Feast Gems have been disabled, we aim to rework Grim Feast in the coming future.
Grim Feast 不再能刻在 Gemcutting 菜单中。现有的 Grim Feast 宝石已被禁用,我们的目标是在未来重做 Grim Feast。 - Hammer of the Gods no longer has a Cooldown, but now requires 20 Glory to use. Glory is a resource that gets built up by Heavy Stunning enemies. The amount of Glory gained is based on the Stunned monster’s Power. Quality is now +0-0.4 to impact Radius (previously 1% increased cooldown recovery rate).
众神之锤不再有冷却时间,但现在需要 20 荣耀才能使用。Glory 是由 Heavy Stunning 敌人积累的资源。获得的荣耀数量取决于被击晕的怪物的力量。质量现在为 +0-0.4 影响范围 (之前冷却恢复率增加 1%)。 - Hand of Chayula now specifies that it triggers socketed Marks. This is purely a description change.
Hand of Chayula 现在指定它触发套接字标记。这纯粹是描述更改。 - Herald Skills with Attack Hits now properly state their hits cannot be evaded. This is not a functional change, just a descriptive one.
带有攻击命中的先驱技能现在可以正确地说明他们的命中无法回避。这不是功能更改,只是描述性更改。 - Herald of Ash’s Explosion Radius is now 1.2 metres (previously 1).
灰烬先驱的爆炸范围现在是 1.2 米(之前为 1)。 - Herald of Ash quality now provides “An additional +0-5% of Overkill damage contributes to base Ignite Damage”, instead of the previous “Ignite surrounding enemies if Overkill damage is at least 0-2% of Enemy’s Maximum Life” benefit that was actively detrimental.
灰烬先驱品质现在提供“额外 +0-5% 的超杀伤害有助于基础点燃伤害”,而不是之前“如果超杀伤害至少为敌人最大生命的 0-2%,则点燃周围的敌人”加成。 - Herald of Ice’s Explosion Radius is now 1.6 metres (previously 1.8).
冰之先驱的爆炸半径现在是 1.6 米(之前是 1.8)。 - Herald of Plague now requires a Martial Weapon, making it consistent with the weapon restrictions of the other Herald skills.
瘟疫先驱现在需要武术武器,这与其他先驱技能的武器限制一致。 - Herald of Thunder’s Bolt impact Radius is now 1.4 metres (previously 1.6).
Herald of Thunder 的 Bolt 影响范围现在是 1.4 米(之前是 1.6)。 - Hexblast can now only detonate Curses for which at least 50% of the duration has expired. This means it can never explode Curses that have an infinite duration. Curse orbs will be visually different when 50% of the Curse duration has expired if you have Hexblast equipped. The Explosion radius of Hexblast has been increased to 2 metres (previously 1.6 metres), and it now has a maximum of 3 Explosions per cast (previously 9).
Hexblast 现在只能引爆至少 50% 持续时间已过期的诅咒。这意味着它永远不会爆炸具有无限持续时间的诅咒。如果您装备了 Hexblast,则当 50% 的诅咒持续时间到期时,诅咒球在视觉上会有所不同。Hexblast 的爆炸半径增加到 2 米(之前为 1.6 米),现在每次施法最多有 3 次爆炸(之前为 9 次)。 - Hexblast’s damage has been lowered by roughly 17% at all Gem levels. The Explosion radius has also been reduced to 1.2 metres (previously 1.6).
Hexblast 的伤害在所有 Gem 等级下都降低了大约 17%。爆炸半径也已降低至 1.2 米(之前为 1.6)。 - Hypothermia now causes Cursed enemies to have -25% to Cold Resistance at Gem level 7 (previously -32%), scaling up to -29% at Gem level 20 (previously -36%).
体温过低现在会导致被诅咒的敌人在 7 级时 -25% 的冰霜抗性(之前 -32%),在 20 级时增加到 -29%(之前 -36%)。 - Ice Crystals created by Glacial Bolt and Frost Wall now have lowered life scaling past gem level 20. Their scaling up until this point is unchanged.
由冰河箭和冰霜墙创造的冰晶现在将生命值降低到 20 级以上。到目前为止,它们的扩展保持不变。 - Ice Shards Explosion radius is now 1.4 metres (previously 1.2 metres), has a Maximum of 16 active shards (previously 12), and now has 16 Bolts loaded per clip (previously 12). Shards that have existed for at least 0.5 seconds (previously 1 second) now deal 700% more Damage (previously 900%).
冰块爆炸半径现在是 1.4 米(之前是 1.2 米),最多有 16 个活动碎片(之前是 12 个),现在每个弹匣加载了 16 个螺栓(之前是 12 个)。存在至少 0.5 秒(之前为 1 秒)的碎片现在造成的伤害提高 700%(之前为 900%)。 - If you have multiple Travel Skills with cooldowns, their cooldowns are now shared.
如果您有多个具有冷却时间的旅行技能,则它们的冷却时间现在是共享的。 - Improved Ball Lightning’s description to clarify that the ball itself does not hit enemies.
改进了 Ball Lightning 的描述,以阐明球本身不会击中敌怪。 - Improved Skeletal Cleric behaviour to reduce cases where they would run at enemies and attempt to attack them.
改进了骷髅僧侣的行为,以减少他们冲向敌人并试图攻击他们的情况。 - Incinerate now has 25% less Ignite Duration (previously 50%).
焚烧的点燃持续时间减少 25%(之前为 50%)。 - Leap Slam now has 62-88% more Stun Buildup at Gem levels 7-20 (previously 26%-39%).
Leap Slam 现在在 Gem 等级 7-20 的眩晕累积量增加了 62-88%(之前为 26%-39%)。 - Lightning Conduit now performs a number of extra lightning bolts if it consumes shock from an enemy. These bolts are distributed among targets in the skill’s area, but can hit the same target multiple times if few enough targets were hit.
闪电导管现在在消耗敌人的电击时会施展一些额外的闪电。这些弩箭分布在技能区域内的目标之间,但如果击中的目标足够少,则可以多次击中同一个目标。 - Lightning Bolt now has 200% more Chance to Shock (previously 100%).
闪电击的电击几率现在提高 200%(之前为 100%)。 - Lightning Conduit has 20% more Damage with Hits per 5% Shock Effect on Enemy (previously 100% more Damage).
闪电导管对敌人的每 5% 电击效果的命中伤害增加 20%(之前伤害增加 100%)。 - Lightning Rod Arrow now disappears after being Chained to 6 times at all Gem levels (previously 8-14 times at Gem levels 1-20). Arrows now take 1 second to charge up before releasing a Lightning Burst when chained to. Lightning Arrows that chain to Lightning Rod arrows cause the pulse to happen instantly instead of needing to charge up.
避雷针箭现在在所有宝石等级被连锁 6 次后消失(之前在 1-20 级被连锁 8-14 次)。箭现在需要 1 秒来充能,然后在被连锁时释放闪电爆发。与避雷针箭相连的闪电箭会导致脉冲立即发生,而不需要充能。 - Lightning Warp no longer creates Shocked Ground if targeting a Ball Lightning projectile.
闪电扭曲在瞄准球状闪电射弹时不再产生电击地面。 - Magma Spray (from the Magma Barrier skill) now deals 6-10 to 151-226 base Fire damage at gem levels 1-20 (previously 4-7 to 234-351). It now has 6 to 8 Added Fire Damage per 15 Armour on Shield at all levels (previously 2-4 at gem level 1 and 3-6 at gem level 20). It now has a damage effectiveness of 130-405% (previously 120-490%).
岩浆喷雾(来自岩浆屏障技能)现在在 1-20 级(之前为 4-7 到 234-351)时造成 6-10 到 151-226 的基础火焰伤害。现在,所有等级的盾牌每增加 15 点护甲,就会增加 6 到 8 点火焰伤害(之前 1 级为 2-4 点,20 级为 3-6 点)。它现在有 130-405% 的伤害效果(之前是 120-490%)。 - Magnetic Salvo now deals 100-140% of Attack Damage with Impact at Gem levels 13-20 (previously 89-125%), and 155-218% of Attack Damage with Explosion at Gem levels 13-20 (previously 177-250%). It now Fires up to 8 Missiles at all Gem levels (previously 14-17 at Gem levels 13-20). Quality now provides +0-4 Missiles, instead of 0-20% more Projectile Damage.
磁力齐射现在在 13-20 级时造成 100-140% 的攻击伤害(之前为 89-125%),在 13-20 级时造成 155-218% 的爆炸攻击伤害(之前为 177-250%)。它现在在所有宝石等级上最多发射 8 枚导弹(之前在 13-20 等级的宝石等级为 14-17)。品质现在提供 +0-4 导弹,而不是 0-20% 的投射物伤害。 - Mana Tempest’s quality now grants additional damage gained as lightning, instead of causing its effects to linger after you exited the Tempest (which did not actually function).
魔力风暴的品质现在会以闪电的形式获得额外伤害,而不是在你离开风暴后使其效果滞留(它实际上并没有起作用)。 - Mantra of Destruction’s Purple Flames of Chayula now has a duration of 8 seconds (previously 6).
Mantra of Destruction 的 Chayula 紫色火焰现在的持续时间为 8 秒(之前为 6 秒)。 - Malice now applies Critical Weakness every 0.52 seconds at level 19 (previously 0.64 seconds).
恶意现在在 19 级时每 0.52 秒施加一次严重弱点(之前为 0.64 秒)。 - Molten Blast now has “While Dual Wielding, fires twice as many Projectiles with 15% less Attack Speed (previously 30%).
熔岩冲击现在有“双持时,发射两倍的投射物,攻击速度降低 15%(之前为 30%)。 - Pain Offering’s Aura now grants Minions 28-58% increased Damage at gem levels 5-20, rather than 29-44% more Damage. The Aura also now grants Minions 22-58% increased Attack and Cast Speed at Gem levels 5-20 (previously 30% at all levels).
痛苦之祭的光环现在使小兵在 5-20 级时伤害提高 28-58%,而不是 29-44% 的伤害。光环现在还会使小兵在 5-20 级的攻击和施法速度提高 22-58%(之前所有等级均为 30%)。 - Perfect Strike no longer always Ignites, and now has an Attack Speed of 35% of base (previously 45%). Quality now provides 0-20% more Ignite Chance (previously 0-20% increased Magnitude of Ignite you inflict). Perfect Strike also now deals damage in a wider area close to the player, making it less likely to miss enemies standing next to the player.
完美打击不再总是点燃,现在的攻击速度为基础的 35%(之前为 45%)。质量现在提供的点燃几率提高 0-20%(之前你造成的点燃幅度提高 0-20%)。完美打击现在还会在靠近玩家的更广范围内造成伤害,从而减少错过站在玩家旁边的敌人的可能性。 - Permafrost Bolts now scales Freeze Buildup with Gem level, up to 186% more at Gem level 20 (previously 80% at all levels).
永久冻土箭现在可以根据宝石等级调整冰冻累积量,在 Gem 等级 20 时最多提高 186%(之前所有等级为 80%)。 - Plague Bearer now stores up to 197-15257 Poison Damage at Gem levels 4-20 (previously 158-14989). The damage past Gem level 20 has also been reduced.
瘟疫携带者现在在 4-20 级(之前为 158-14989)时存储高达 197-15257 点毒药伤害。超过 Gem 等级 20 的伤害也已降低。 - Poisonous Concoction now has 200% more Magnitude of Poison inflicted (previously 100%). Now deals base Physical Damage instead of Chaos Damage.
剧毒化合物现在造成的毒药强度提高 200%(之前为 100%)。现在造成基础物理伤害,而不是混沌伤害。 - Profane Ritual now has a Ritual radius of 2.2 metres (previously 1.8 metres).
亵渎仪式现在的仪式半径为 2.2 米(之前为 1.8 米)。 - Raging Spirits now has a Spirit Duration of 5 seconds (previously 4), and a Maximum 2 Spirits summoned per Spell Cast (previously 5). The description of Raging Spirits has also been updated to make more clear that triggered spells will not summon spirits.
狂怒之魂现在有 5 秒的精神持续时间(之前为 4 秒),每次施法最多可召唤 2 个灵魂(之前为 5 秒)。Raging Spirits 的描述也已更新,以更清楚地表明触发的法术不会召唤 Spirits。 - Improved the performance of spawning very high amounts of Raging Spirits. If you spawn a large number of Spirits at the same time, the spawning of them is now spread out over a short duration.
改进了生成大量狂怒之魂的性能。如果你同时生成大量 Spirits,它们的生成现在会在短时间内分散。 - Rain of Arrows’ arrow landing frequency is now affected by projectile speed modifiers, meaning that (for example) increased projectile speed causes the same number of arrows to land in a shorter total time.
箭雨的箭落中频率现在受射弹速度修正的影响,这意味着(例如)射弹速度的增加会导致相同数量的箭在更短的时间内落下。 - Reaper’s Invocation now gains 15 Energy per Power of enemies you kill with Melee Attacks (previously 10).
收割者的召唤现在用近战攻击杀死的敌人每获得 15 点能量(之前为 10 点)。 - Ripwire Ballista Bolts now Pins Enemies as though dealing 400% more Damage (previously 250%).
撕裂钢丝弩炮弩现在会固定敌人,就像造成 400% 的伤害一样(之前是 250%)。 - Rolling Slam now has +1 second to Total Attack Time (previously +1.5 seconds), and the Mana cost has been adjusted accordingly.
Rolling Slam 的总攻击时间现在为 +1 秒(之前为 +1.5 秒),并且法力消耗已相应调整。 - Sacrifice now has Minions Revive 66% more slowly at gem level 14 (previously 37%), scaling to 60% more slowly at gem level 20 (previously 31% more slowly).
牺牲现在让小兵在 14 级时复活速度慢 66%(之前是 37%),在 20 级时加速到 60%(之前慢 31%)。 - Seismic Cry no longer has increased Warcry Speed.
地震吼声不再提高战吼速度。 - Shard Scavenger now instantly reloads your Crossbow upon Consuming Freeze, Shock, Ignite, or Fully Broken Armour, no more than once every 7.3-6.1 seconds at Gem levels 8-20 (previously 9.3-8.2).
碎片清道夫现在在消耗冰冻、电击、点燃或完全破损盔甲时立即为你的弩装填,在 8-20 级(之前为 9.3-8.2)时,每 7.3-6.1 秒不超过一次。 - Shattering Concoction now has 200% more Freeze Buildup (previously 100%).
破碎化合物的冰冻累积量现在增加了 200%(之前为 100%)。 - Shattering Palm Explosions now have an additional random delay. The shards of ice now cannot be applied to targets if the Shattering Palm damaging strike broke an existing ice shard on them.
破碎掌状爆炸现在有额外的随机延迟。冰块现在无法应用于目标,如果破碎掌的伤害打击打破了目标上现有的冰块。 - Shield Wall segment Life past Gem level 20 now matches that of Ice Crystals (from Frost Wall for example), this is a reduction in total Life. Explosion radius is now 4 metres (previously 3).
20 级以上的盾墙部分生命现在与冰晶(例如来自冰霜墙)的生命相同,这是总生命的减少。爆炸半径现在是 4 米(之前是 3 米)。 - Shockchain Arrows can now chain up to 8 metres away (previously 4).
电击链箭现在可以连锁到 8 米远的距离(之前为 4 米)。 - Siphoning Strike’s shockwave radius is now 2 metres (previously 1.8).
虹吸打击的冲击波半径现在是 2 米(之前是 1.8)。 - Skeletal Arsonist’s Explosive Demise Skill deals additional Fire Damage equal to 12% of Minion’s maximum Life (previously 15%), and now has 2.4 metres Explosion Radius (previously 2 metres).
骷髅纵火犯的爆炸死亡技能造成额外的火焰伤害,相当于小兵最大生命的 12%(之前为 15%),现在有 2.4 米的爆炸半径(之前为 2 米)。 - Skeletal Brute Quality now causes Brutes to inflict more Stun Buildup instead of having increased maximum Life.
骷髅蛮兵品质现在使蛮兵造成更多的眩晕累积,而不是增加最大生命。 - Skeletal Frost Mage’s Ice Bomb now has an 8 second cooldown (previously 6).
骷髅冰霜法师的冰雪炸弹现在有 8 秒的冷却时间(之前为 6 秒)。 - Skeletal Reavers now correctly gain Rage On Hit while their Command: Enrage skill is active.
骷髅掠夺者现在可以在他们的命令:激怒技能激活时正确获得 Rage On Hit。 - Skeletal Storm Mage chain count now scales up with minion gem level, up to +4 Chains at Gem level 20 (previously +2 at all levels).
骷髅风暴法师的连锁数量现在随着仆从宝石等级的提升而增加,在 20 级时最高可达 +4 个(之前所有等级都 +2)。 - Skeletal Warrior can no longer be engraved in the Gemcutting menu, as it was only provided as a stop-gap until this functionality was implemented. Existing copies of the Skeletal Warrior skill gem have been turned into Skeletal Sniper gems. The Skeletal Warrior skill granted by some sceptres now allows you to summon additional skeletons by reserving spirit, in addition to the two free skeletons it grants automatically.
Skeletal Warrior 不能再雕刻在 Gemcutting 菜单中,因为在实现此功能之前,它只是作为权宜之计提供的。骷髅战士技能宝石的现有副本已转换为骷髅狙击手宝石。一些权杖提供的骷髅战士技能现在允许你通过保留灵魂来召唤额外的骷髅,此外它还会自动提供两个免费的骷髅。 - Snipe’s attack speed multiplier and mana cost has been adjusted so that the attack time matches the time until a perfect strike. This is mainly to improve descriptions and the function of the skill is unchanged.
调整了狙击手的攻击速度倍数和魔法消耗,使攻击时间与完美打击之前的时间相匹配。这主要是为了完善描述,技能的功能没有变化。 - Storm Wave now has 100% more chance to Shock.
风暴波现在有 100% 的几率造成电击。 - Soul Offering now grants 56-77% increased Spell Damage at Gem levels 13-20, rather than 32-39% more Spell Damage.
灵魂献祭现在在 13-20 级时提供 56-77% 的法术伤害,而不是 32-39% 的法术伤害。 - Spark now fires 4-9 Projectiles at gem levels 1-20 (previously 6-14), and no longer has 0-19% increased Projectile Speed. Quality now provides 0-30% increased Projectile Speed (previously Fires +0-4 Projectiles).
Spark 现在在 Gem 等级 1-20(之前为 6-14)时发射 4-9 个射弹,并且射弹速度不再提高 0-19%。品质现在提供 0-30% 的射弹速度提高(之前发射 +0-4 个射弹)。 - Spiral Volley now has 30% more Damage per Frenzy Charge Consumed (previously 20%).
螺旋齐射现在每消耗一次狂怒充能的伤害增加 30%(之前为 20%)。 - Sunder now has +1 second to Total Attack Time (previously +1.4 seconds), and the Mana cost has been adjusted accordingly.
Sunder 现在有 +1 秒的总攻击时间(之前为 +1.4 秒),并且法力消耗也进行了相应调整。 - Stampede Quality now provides 0-20% chance to cause an Aftershock (previously 0-30%).
狂奔品质现在提供 0-20% 的几率造成余震(之前为 0-30%)。 - Stormblast Bolts no longer have 30% less reload speed.
Stormblast Bolts 的装填速度不再降低 30%。 - Stormcaller Arrow’s Bolt now has 500% more chance to Shock (previously 800%).
Stormcaller Arrow 的 Bolt 现在有 500% 的几率进行电击(之前为 800%)。 - Tempest Bell’s impact now deals 146-490% of Attack Damage at Gem levels 3-20 (previously 145-316%). Now requires 10 Combo to use (previously 4), and the Bell is destroyed after 10 Hits at all Gem levels (previously 10-19 at Gem levels 3-20). Quality now causes the Bell to be destroyed after +0-2 Hits (previously +0-6).
狂风铃铛的冲击力现在在 3-20 级时造成 146-490% 的攻击伤害(之前为 145-316%)。现在需要 10 个连击才能使用(之前为 4 个),所有宝石等级的铃铛在 10 次命中后都会被摧毁(之前 3-20 级为 10-19 次)。品质现在会导致铃铛在 +0-2 次命中后被摧毁(之前为 +0-6)。 - Tempest Bell’s shockwave no longer has “Deals 30% more Damage per Elemental Ailment afflicting the Bell” or “60% of Physical Damage converted to the corresponding damage type of each Elemental Ailment afflicting the Bell”. Instead, it now has “Gains 30% of Physical Damage as extra Damage of each Type matching an Elemental Ailment on the Bell”. It also now deals 60-132% of Attack Damage at Gem levels 3-20 (previously 96-211%)
狂风铃铛的冲击波不再有“每造成 30% 的铃铛元素异常状态造成的伤害增加”或“60% 的物理伤害转换为效果钟所在的每个元素异常状态的相应伤害类型”。相反,它现在有“获得 30% 的物理伤害作为与铃铛上的元素异常状态相匹配的每种类型的额外伤害”。它现在在 3-20 级时也能造成 60-132% 的攻击伤害(之前为 96-211%) - Tempest Bell can now only trigger a shockwave every 250 milliseconds. This value is a strict limit, not a Cooldown – as such it cannot be modified by Cooldown Recovery modifiers.
狂风铃铛现在只能每 250 毫秒触发一次冲击波。此值是严格限制,而不是 Cooldown – 因此无法被 Cooldown Recovery 修改器修改。 - Tempest Bell’s limit on number of bells placed is now shared between different copies of the skill.
狂风铃铛的铃铛数量限制现在由该技能的不同副本共享。 - The on-kill effects of Herald skills can no longer trigger from kills caused by Herald skills.
先驱技能的杀敌效果不再能从先驱技能造成的击杀中触发。 - Tornado Shot’s splitting effect now also applies to thrown Spears.
Tornado Shot 的分裂效果现在也适用于投掷的 Spears。 - Toxic Growth now requires more Stored Poison to reach maximum Radius and Damage, and more Stored Poison to expire faster. Pustule Duration time is now 15 seconds (previously 6). Stored Poison now adds up to +1.5 metres to base Explosion Radius (previously +1). Now Fires 6 Arrows (previously 8), and Quality now provides Fires +0-2 Arrows and +0-2 Pustules (previously +0-3 Projectiels). Now has a limit of 6 Pustules.
剧毒生长现在需要更多的储存毒药才能达到最大范围和伤害,并且需要更多的储存毒药才能更快地过期。脓疱持续时间现在是 15 秒(之前是 6 秒)。储存的毒药现在加起来会使基础爆炸半径增加 +1.5 米(之前为 +1)。现在发射 6 支箭(之前为 8 支),质量现在提供发射 +0-2 支箭和 +0-2 个脓疱(之前为 +0-3 个投射物)。现在有 6 个脓疱的限制。 - Unearth’s Bone Construct duration is now 15 seconds (previously 12 seconds). Quality now provides +0-5 seconds to Bone Construct duration (previously +0-4).
Unearth 的 Bone Construct 持续时间现在是 15 秒(之前是 12 秒)。质量现在提供 +0-5 秒的骨骼构造持续时间(之前为 +0-4)。 - Vaulting Impact now has 54-88% more Stun build up at Gem levels 3-20 (previously 30% at all Gem levels).
金库冲击现在在 Gem 等级 3-20 的眩晕累积量增加 54-88%(之前所有 Gem 等级都增加 30%)。 - Vine Arrow now has a limit of 1 Plant (but can be increased to 2 with the Overabundance Support). The Vine now has a Plant duration of 8 seconds (previously 6 seconds).
藤蔓箭现在有 1 株植物的限制(但可以通过丰度辅料增加到 2 株)。Vine 藤蔓的植物持续时间现在为 8 秒(之前为 6 秒)。 - Volcanic Fissure now has a limit of eight concurrent fissures on the ground, and the aftershocks no longer erupt other fissures.
火山裂缝现在在地面上同时出现 8 个裂缝的限制,余震不再喷发其他裂缝。 - Voltaic Grenade cooldown is now 6 seconds (previously 3 seconds). Now has an Explosion Radius of 2-2.4 metres at Gem levels 1-20 (previously 1.8-2.4). Now has a Detonation Time of 2.5 seconds (previously 1.2 seconds).
伏特手雷的冷却时间现在是 6 秒(之前是 3 秒)。现在在 1-20 级的宝石等级下有 2-2.4 米的爆炸半径(之前为 1.8-2.4)。现在的引爆时间为 2.5 秒(之前为 1.2 秒)。 - Wave of Frost now has 390-585% more Freeze Build up at Gem levels 7-20 (previously 275% at all Gem levels).
寒霜波现在在 7-20 级的冰冻累积量增加 390-585%(之前在所有 Gem 等级下为 275%)。 - Wind Dancer now grants 10% more Evasion Rating per stage at all Gem levels (previously 15-19% at Gem levels 4-20), and gains a Stage every 1.44 to 1.12 seconds at Gem levels 4-20 (previously 1.5 to 1.3 seconds). Gale Force now deals 53-163% of Attack Damage at Gem levels 4-20 (previously 40-125%), and now uses the Critical Hit chance of your main-hand weapon instead of having a baseline 5% Critical Hit chance. Wind Dancer stages are now consumed on being Hit by an Enemy, instead of from a Melee Attack. Wind Dancer’s stage gain timer is no longer interrupted when you are hit. Quality now provides +0 to 0.4 metres to Explosion Radius (previously +0-1 to Maximum Stages).
风舞现在在所有宝石等级的每个阶段提供 10% 的额外闪避值(之前在 4-20 级时为 15-19%),并且在 4-20 级时每 1.44 到 1.12 秒获得一个阶段(之前为 1.5 到 1.3 秒)。狂风之力现在在 4-20 级时造成 53-163% 的攻击伤害(之前为 40-125%),并且现在使用主手武器的暴击率,而不是基线 5% 的暴击率。风舞阶段现在在被敌人击中时消耗,而不是在近战攻击中消耗。Wind Dancer 的舞台增益计时器在您被击中时不再中断。质量现在提供 +0 到 0.4 米的爆炸范围(之前 +0-1 到最大阶段)。 - Withering Presence Withered duration is 6 seconds (previously 4 seconds), and now Withers enemies in your Presence every 1.74-1.42 seconds at Gem levels 4-20 (previously 2.78-1.58).
凋零存在凋零持续时间为 6 秒(之前为 4 秒),现在宝石等级 4-20 时每 1.74-1.42 秒就会凋零你面前的敌人(之前为 2.78-1.58)。 - Skills with Expanding ground effects were unintentionally scaling radius over time instead of area of effect. They still scale the radius, though we have updated the descriptions and lowered the values on many of the affected skills:
具有扩展地面效果的技能会无意中随着时间的推移缩放半径,而不是效果范围。它们仍然会缩放半径,但我们已经更新了描述并降低了许多受影响技能的值: - The Poison Cloud on Gas Arrow, Gas Grenade and Decompose now gain 20% more Radius per second, up to a maximum of 80% (all previously 50%, up to a maximum of 200%).
毒气箭、毒气手雷和分解上的毒云现在每秒范围增加 20%,最高可达 80%(之前均为 50%,最高可达 200%)。 - The Poison Cloud from Skeletal Sniper now gains 20% more Radius per second, up to a maximum of 80% (previously 40%, up to a maximum of 200%).
骷髅狙击手的毒云现在每秒增加 20% 的范围,最高可达 80%(之前为 40%,最高可达 200%)。 - The Chilled Ground from Frozen Locus now gains 30% more Radius per second, up to a maximum of 150% (from 40%, up to a maximum of 240%).
来自冰冻轨迹的冰冻大地现在每秒增加 30% 范围,最高可达 150%(从 40% 增加到最高 240%)。 - The Discipline and Purity Auras granted by some Sceptres now apply to the player wielding the Sceptre as well as their allies.
一些权杖授予的纪律和纯洁光环现在适用于挥舞权杖的玩家及其盟友。 - The spread of Grenade Skills with more than one projectile (such as when using the Scattershot Support) has been reduced by 40%, except for Cluster Grenade.
使用多个射弹的手雷技能的散布范围(例如使用散弹辅时)减少了 40%,集束手雷除外。 - Releasing Raise Shield immediately after blocking a skill now performs a Shield Bash that damages and stuns enemies in front of you, and also dazes them if you’re using a Tower Shield.
格挡技能后立即释放 Raise Shield 现在可以执行 Shield Bash,对你面前的敌人造成伤害和眩晕,如果你使用的是塔盾,还会让他们目眩。 - Added a new Gem tag – Conditional. This type denotes a skill which cannot be used unless a given condition is met. Combo is one example of this.
添加了一个新的 Gem 标签 – Conditional。此类型表示除非满足给定条件,否则无法使用的技能。Combo 就是一个例子。 - Modifiers adding or subtracting a value to the cost of a Skill now apply before cost multipliers from Supports. Modifiers adding or subtracting a value to the total cost of a Skill are unchanged, these still apply after all other modifiers.
增加或减少技能消耗值的词缀现在在辅助技能的消耗乘数之前应用。在技能总消耗中增加或减去值的词缀保持不变,这些词缀仍然在所有其他词缀之后生效。
Support Changes 支持更改
- Astral Projection now causes Supported Skills to have 25% less Area of Effect (previously 35%).
星体投射现在使被辅助技能的效果范围减少 25%(之前为 35%)。 - Brutality now causes Supported Skills to deal 25% more Physical Damage (previously 35%).
残暴现在使被辅助技能造成的物理伤害提高 25%(之前为 35%)。 - Burning Inscription now has a 110% Cost Multiplier (previously 100%).
燃烧铭文现在有 110% 的成本倍率(之前为 100%)。 - Cannibalism now provides 2% of Life recovered on Kill while a Supported Skill is active (previously 4%).
同类相食现在在被辅助技能激活时提供 2% 的杀敌生命恢复量(之前为 4%)。 - Capacitor now has a 130% Cost Multiplier (previously 100%).
电容器现在有 130% 的成本乘数(之前为 100%)。 - Close Combat now has a 120% Cost Multiplier (previously 140%).
近战现在有 120% 的成本乘数(之前为 140%)。 - Considered Casting now has a 115% Cost Multiplier (previously 100%).
考虑施法现在有 115% 的成本乘数(之前为 100%)。 - Controlled Destruction and Extraction Supports now correctly are not socketable into Skills which had Secondary damaging hits, but no Spell damage hits. These supports were never scaling damage of these skills, and were just incorrectly socketable.
受控破坏和提取辅助现在不能正确地插入到有次要伤害命中但没有法术伤害命中的技能中。这些辅助从来没有缩放过这些技能的伤害,只是可以错误地插入。 - Crescendo now has a 120% Cost Multiplier (previously 100%).
Crescendo 现在有 120% 的成本乘数(之前为 100%)。 - Culmination now causes Supported Skills to deal 3% more Damage per Combo (previously 2%), and now lose Combo if you generate no Combo for 4 seconds (previously 3).
高潮现在使被辅助技能每连击造成的伤害增加 3%(之前为 2%),现在如果你在 4 秒内没有产生连击(之前为 3%),则会失去连击。 - Exploit Weakness now causes Supported Skills to Consume Enemy Fully Broken Armour to deal 40% more Damage (previously 50%).
利用弱点现在使被辅助技能消耗敌人完全破损的护甲,造成的伤害提高 40%(之前为 50%)。 - Feeding Frenzy and Meat Shield can no longer support Minions which are undamageable.
Feeding Frenzy 和 Meat Shield 不再能支持不可伤害的仆从。 - Fist of War now has a Cost Multiplier of 150% (previously 140%).
战争之拳现在有 150% 的成本倍率(之前为 140%)。 - Hourglass now causes Supported Skills to deal 30% more Damage (previously 40%).
沙漏现在使被辅助技能造成的伤害提高 30%(之前为 40%)。 - Impact Shockwave now causes Supported Skills to cause an Aftershock when they Heavy Stun an Enemy, dealing the same damage to enemies within 1.8 metres (previously 2.0).
冲击冲击波现在会在重击敌人时使被辅助技能造成余震,对 1.8 米内的敌人造成相同的伤害(之前为 2.0)。 - Impetus now has a 115% Cost Multiplier (previously 100%).
Impetus 现在有 115% 的成本乘数(之前为 100%)。 - Lockdown now has a Cost Multiplier of 100% (previously 120%).
Lockdown 现在具有 100% 的成本乘数(之前为 120%)。 - Magnified Effect now has a 130% Cost Multiplier (previously 120%), and causes Supported Skills to have 30% more Area of Effect (previously 40%).
放大效果现在有 130% 的成本倍率(之前为 120%),并使被辅助技能的效果范围增加 30%(之前为 40%)。 - Mana Flare now has a Flare Radius of 2 Metres (previously 1.6), and now consumes 25% of current Mana to deal that much Fire damage (previously 20%).
法力耀斑现在的耀斑半径为 2 米(之前为 1.6),现在消耗当前魔力的 25% 来造成如此多的火焰伤害(之前为 20%)。 - Meat Shield Support now grants Minions from Supported Skills take 35% less Damage, instead of granting them 50% more maximum Life.
肉盾(辅)现在使被辅助技能中的召唤生物受到的伤害减少 35%,而不是让他们的最大生命提高 50%。 - Mobility Support now has 25% less Movement Speed penalty while using Supported Skills (previously 30%).
移动能力(辅)在使用被辅助技能时,移动速度惩罚减少 25%(之前为 30%)。 - Neural Overload now has a Cost Multiplier of 100% (previously 120%).
Neural Overload 现在的 Cost Multiplier 为 100%(之前为 120%)。 - Overcharge Support no longer causes Supported Skills to have less Shock Duration. It now has “Shocks caused by Supported Skills are reflected back to you”.
超负荷(辅) 不再导致被辅助技能的电击持续时间缩短。它现在有“被支持技能造成的震荡会反射回你”。 - Potential now causes Supported Skills to have 40% more chance to Critically Hit when consuming Power Charges (previously 30%).
潜力现在使被辅助技能在消耗能量时有 40% 的额外暴击几率(之前为 30%)。 - Scattershot Support now has Supported Skills deal 35% less Damage (previously 20%).
散弹射击(辅)现在被辅助技能造成的伤害减少 35%(之前为 20%)。 - Shock Siphon can no longer be engraved in the Gemcutting menu. Existing copies of this support will still function.
Shock Siphon 不能再刻在 Gemcutting 菜单中。此支持的现有副本仍将起作用。 - Spell Echo Support can no longer support Triggered Skills.
技能回响辅助不再能支持触发技能。 - Spiral Volley now fires directly forward with the first arrow instead of the final arrow.
螺旋齐射现在用第一支箭直接向前射击,而不是最后一支箭。 - Strip Away now causes Exposure applied by Supported Skills to have 20% increased Effect (previously 30%).
现在,【Strip Away】会使被辅助技能施加的暴露效果提高 20%(之前为 30%)。 - Unbreakable now has different stun threshold multiplier values for incoming light stuns as opposed to incoming heavy stuns.
Unbreakable 现在对传入的轻度眩晕和传入的重击眩晕具有不同的眩晕阈值乘数。 - Window of Opportunity now causes Supported Skills to deal 35% more Damage when released with Perfect Timing (previously 50%), and have a 35% shorter Perfect Timing window (previously 25%).
机会之窗现在使被辅助技能在完美时机释放时造成的伤害增加 35%(之前为 50%),并且完美时机窗口缩短 35%(之前为 25%)。 - Withering Touch now has a chance to apply Withered based on the amount of chaos damage dealt by the hit (from always applying a single stack), and allows that chance to roll over beyond 100% to potentially apply multiple stacks with large hits.
凋零之触现在有几率根据击中造成的混沌伤害量(总是施加单层)施加凋零,并允许该几率滚动超过 100%,从而有可能施加多层大击。
Unique Item Changes 独特物品更改
- The Against the Darkness Unique Jewel now has a Medium Radius (previously Large). This change does not affect existing items. Modifiers that caused Notable Passive Skills in Radius to also grant 2-4% increased specific Attributes now have values of 2-3%. Existing items can be made worse with a Divine Orb.
Against the Darkness Unique Jewel 现在具有 Medium Radius(之前为 Large)。此更改不会影响现有项。导致 Radius 中的重要被动技能也提供 2-4% 特定属性增加的词缀现在值为 2-3%。现有物品可以用神圣宝珠变得更糟。 - The Against the Darkness Unique Jewel no longer causes small Passive Skills in Radius to also grant 1% increased Maximum Life or 1% increased Maximum Mana. Instead, they can now cause small Passives in Radius to also grant +8 to Maximum Life or +8 to Maximum Mana. Existing versions of this item are unaffected by this change.
Against the Darkness Unique Jewel 不再使范围内的小型被动技能同时提供 1% 的最大生命或 1% 的最大魔力。相反,它们现在可以使范围内的小被动技能也提供 +8 最大生命或 +8 最大魔力。此项目的现有版本不受此更改的影响。 - The Astramentis Unique Amulet now has +50-100 to all Attributes (previously +80-100). Existing versions of this Unique can be made worse with a Divine Orb.
Astramentis 独特护身符现在所有属性有 +50-100(之前为 +80-100)。这个 Unique 的现有版本可以用 Divine Orb 变得更糟。 - The Atziri’s Disdain Unique Helmet now has 10% of Damage taken bypasses Energy Shield (previously 20-25%), and +60-100 to Maximum Mana (previously +40-60). It also now has “Gain 10-15% of Maximum Life as Extra Maximum Energy Shield” (previously 25-30%). Existing versions of this item can be updated to the new values with a Divine Orb.
阿齐里的蔑视独特头盔现在有 10% 的伤害绕过能量护盾(之前为 20-25%),以及 +60-100 最大魔力值(之前为 +40-60)。它现在还有“获得最大生命的 10-15% 作为额外最大能量护盾”(之前为 25-30%)。此物品的现有版本可以通过神圣宝珠更新为新值。 - The Choir of the Storm Unique Amulet once again triggers Lightning Bolt (previously Greater Lightning Bolt).
The Choir of the Storm Unique Amulet 再次触发 Lightning Bolt(之前为 Greater Lightning Bolt)。 - The Crown of the Victor Unique Helmet now grants 10-15% increased Rarity of Items found (previously 10-20%).
维克多王冠独特头盔现在使找到的物品稀有度提高 10-15%(之前为 10-20%)。 - The Dream Fragments Unique Ring now provides 10% increased maximum Mana (previously 20%). A Divine Orb can be used on existing versions of this item to obtain the new value.
梦境碎片独特戒指现在提供的最大魔力值提高 10%(之前为 20%)。神圣宝珠可用于此物品的现有版本以获得新价值。 - The Everlasting Gaze Unique Amulet now causes you to gain 4-6% of Maximum Mana as Extra Maximum Energy Shield (previously 20-30%), provides 40-60% increased Mana Regeneration Rate (previously 50%), and +40-60 to maximum Mana (previously +50). Existing versions of this Unique can be updated to the new values using a Divine Orb.
永恒凝视独特护符现在会让你获得 4-6% 的最大魔力作为额外最大能量护盾(之前为 20-30%),提供 40-60% 的魔力再生速率(之前为 50%),以及 +40-60 的最大魔力(之前 +50)。此 Unique 的现有版本可以使用 Divine Orb 更新为新值。 - The Eye of Chayula Unique Amulet no longer provides +2500 to Stun Threshold, it now provides “Cannot be Light Stunned”.
Chayula 之眼独特护身符不再提供 +2500 眩晕阈值,现在提供“无法被光晕”。 - The Fireflower Unique Amulet now grants 10-15% increased Rarity of Items found (previously 10-20%).
火花独特护身符现在使找到的物品的稀有度提高 10-15%(之前为 10-20%)。 - The Ghostwrithe Unique Body Armour now provides 25% of Maximum Life converted to Energy Shield (previously 50%). Existing versions of this unique can be updated with a Divine Orb.
Ghostwrithe Unique 防弹衣现在提供 25% 的最大生命转换为能量护盾(之前为 50%)。这个独特的现有版本可以用神圣宝珠进行更新。 - The Hand of Wisdom and Action Unique Gloves now Adds 1 to 10 Lightning Damage to Attacks per 20 Intelligence (previously per 10 Intelligence), and now provides 1% increased Attack Speed per 20 Dexterity (previously 3% per 25 Dexterity). The per attribute changes will affect existing items, while a Divine Orb can be used to obtain the remaining value changes. This Unique is also now found as the Spiral Wraps Base Type, instead of Furtive Wraps. This change does not affect existing items.
智慧之手和行动独特手套现在每 20 点智力增加 1 到 10 点闪电伤害(之前每 10 点智力),现在每 20 敏捷增加 1% 的攻击速度(之前每 25 敏捷 3%)。每个属性的更改将影响现有物品,而神圣宝珠可用于获得剩余的值更改。此 Unique 现在也作为 Spiral Wraps Base Type 找到,而不是 Furtive Wraps。此更改不会影响现有项。 - The Ingenuity Unique Belt no longer has 40-80% increased Bonuses gained from Equipped Rings. Instead, it now has 20-30% increased bonuses gained from Equipped Left Ring, and 20-30% increased bonuses gained from Equipped Right Ring. It also now has +1-2 Charm Slots, -20-20% increased Charm Charges Gained, and -10-10 reduced Charm Charges Used. Existing versions of this item are unaffected by these changes.
机智独特腰带不再从装备的戒指中获得的加成增加 40-80%。相反,它现在从装备的左环中获得的加成增加了 20-30%,从装备的右环获得的加成增加了 20-30%。它现在还有 +1-2 个护符槽,获得的护符充能增加 -20-20%,使用的护符充能减少 -10-10。此项目的现有版本不受这些更改的影响。 - The Last Flame Unique Relic now has “Damage taken cannot be Absorbed”, Absorption effects include Guard, Encased in Jade, and Sorcery Ward. Existing items are unaffected by this change.
最后的火焰独特遗物现在具有“受到的伤害无法吸收”,吸收效果包括守卫、玉中和法术守卫。现有项不受此更改的影响。 - The Mahuxotl’s Machination Unique Shield now has 100% increased Effect of Socketed Soul Cores (from 333-666%). Now has the additional property of “Everlasting Sacrifice”.
Mahuxotl 的机械机械独特盾牌现在的插槽灵魂核心效果提高 100%(从 333-666%)。现在具有“永恒的牺牲”的额外属性。 - The Melting Maelstrom Unique Flask no longer has the property of “Recover all Mana when Used”. This change does not affect existing versions of the item.
熔化大漩涡独特药剂不再具有“使用时恢复所有魔力”的属性。此更改不会影响项目的现有版本。 - The Morior Invictus Unique Body Amour now generates with 3 random modifiers (previously 2).
Morior Invictus Unique Body Amour 现在生成 3 个随机词缀(之前为 2 个)。 - The following random modifiers can no longer roll:
以下随机修饰语不再能滚动: - 10% increased Rarity of Items found per Socketed Rune or Soul Core
每个插入的符文或灵魂核心找到的物品稀有度提高 10% - 5% increased Maximum Life per Socketed Rune or Soul Core
每个带槽的符文或灵魂核心的最大生命提高 5% - 5% increased Maximum Mana per Socketed Rune or Soul Core
每个插入的符文或灵魂核心的最大魔力提高 5% - 5% increased all Attributes per Socketed Rune or Soul Core
每个带槽的符文或灵魂核心的所有属性提高 5% - The following random modifiers have been adjusted:
调整了以下随机修饰语: - +6-10 to Spirit per Socketed Rune or Soul Core (previously 10)
+6-10 每个插入的符文或灵魂核心的灵魂(之前为 10) - 6-10% increased global Defences per Socketed Rune or Soul Core (previously 10)
每个插入的符文或灵魂核心的全局防御提高 6-10%(之前为 10) - +5-7% to all Elemental Resistances per Socketed Rune or Soul Core (previously 10)
+5-7% 每个插入的符文或灵魂核心的所有元素抗性(之前为 10) - Added 7 new random per Socketed Rune or Soul Core modifiers.
为每个插槽的符文或灵魂核心添加了 7 个新的随机词缀。 - The Oaksworn Unique Shield no longer provides +50 to Spirit, and now provides 50% increased Life Regeneration Rate.
橡树誓言独特盾牌不再提供 +50 精神,现在提供 50% 的生命恢复速度。 - The Pillar of the Caged God Unique Quarterstaff now provides 1% increased Attack Speed per 10 Dexterity, and 1% increased Area of Effect per 10 Intelligence (previously both 2% per respective attribute). It also now provides 10% increased Weapon Damage per 10 Strength (previously 10% per 5 Strength). The per attribute changes will affect existing items, while a Divine Orb can be used to obtain the remaining value changes.
笼中之神之柱的传奇四分之一法杖现在每 10 敏捷提供 1% 的攻击速度,每 10 点智力提供 1% 的效果范围(之前每个属性均为 2%)。它现在每 10 点力量提供 10% 的武器伤害提高(之前每 5 点力量增加 10%)。每个属性的更改将影响现有物品,而神圣宝珠可用于获得剩余的值更改。 - The Queen of the Forest Unique Body Armour now grants 1% Movement Speed per 800 Evasion Rating (previously 500). Existing versions of this Unique can be updated with a Divine Orb. This modifier also can no longer scale with modifier effect, such as from Corruption. This change does not apply to existing versions of the item.
森林女王独特防弹衣现在每 800 闪避值提供 1% 移动速度(之前为 500)。此 Unique 的现有版本可以用神圣宝珠进行更新。此修饰符也不再能随修饰符效果缩放,例如来自腐化的效果。此更改不适用于项的现有版本。 - The Sandstorm Visage Unique Helmet now causes enemies in your Presence to gain Critical Weakness once per second for 15 seconds (previously 1 second). Existing items can be updated with a Divine Orb.
Sandstorm Visage 独特头盔现在会使你面前的敌人每秒获得一次关键虚弱,持续 15 秒(之前为 1 秒)。现有物品可以用神圣宝珠更新。 - The Temporalis Unique Body Armour now causes Skills to have -2 to -1 seconds to Cooldown (previously -4 to -2). Existing versions of this item can be updated to the new values with a Divine Orb, but why would you?
Temporalis Unique 防弹衣现在使技能有 -2 到 -1 秒的冷却时间(之前是 -4 到 -2)。此物品的现有版本可以使用神圣宝珠更新到新值,但您为什么要这样做呢? - The Trenchtimbre Unique Mace now grants +1-2 to Level of all Minion Skills (previously +1-3). Existing items can be made worse with a Divine Orb.
Trenchtimbre 传奇锤现在提供所有仆从技能的等级 +1-2(之前为 +1-3)。现有物品可以用神圣宝珠变得更糟。 - The Ventor’s Gamble Unique Ring grants -25 to 25% increased Rarity of Items found (previously -40 to 40%).
Ventor’s Gamble Unique Ring 使找到的物品稀有度提高 -25% 到 25%(之前 -40% 到 40%)。 - Updated the description of the Gravebind Unique Gloves modifier to correctly state that the enemy must be in your presence, not the ally.
更新了 Gravebind 独特手套修饰语的描述,以正确说明敌人必须在你面前,而不是盟友。 - Updated the text of the Solus Ipse Unique Helmet and the Gemling Legionnaire’s Gem Studded Ascendancy Passive Skill to reflect the fact that they stack with each other. This is not a functional change.
更新了 Solus Ipse 独特头盔和 Gemling Legionnaire 的 Gem Studded Ascendancy 被动技能的文本,以反映它们相互叠加的事实。这不是功能更改。 - Corrected the wording on the Black Scythe Training, Circular Teachings and Knightly Tenets Timeless Jewel Keystones so they no longer incorrectly imply the alternate bonuses they grant are inherent bonuses of those attributes.
更正了黑镰刀训练、循环教义和骑士信条永恒宝石钥石的措辞,使其不再错误地暗示它们提供的替代加成是这些属性的固有加成。 - The Time-Lost Jewel modifier that grants Notable Passive Skills increased magnitude of damaging ailments now grants 5-10% (previously 10-20%). Existing items can be rerolled using a Divine Orb.
使显著被动技能的 Time-Lost Jewel 修饰语增加伤害性异常状态的强度,现在提供 5-10%(之前为 10-20%)。现有物品可以使用 Divine Orb 重新滚动。 - The Time-Lost Jewel modifier that grants Notable Passive Skills faster damage from ailments now grants 2-3% (previously 3-7%). Existing items can be rerolled using a Divine Orb.
使显著被动技能的异常状态伤害更快的 Time-Lost Jewel 修饰语现在提供 2-3%(之前为 3-7%)。现有物品可以使用 Divine Orb 重新滚动。 - The Time-Lost Jewel modifier that grants Notable Passive Skills increased energy generation now grants 4-12% (previously 5-15%). Existing items can be rerolled using a Divine Orb.
使显著被动技能增加能量产生的时间丢失宝石修饰语现在提供 4-12%(之前为 5-15%)。现有物品可以使用 Divine Orb 重新滚动。 - The Time-Lost Jewel modifier that grants Notable Passive Skills Warcry Buff Effect can no longer be obtained.
无法再获得提供显著被动技能战吼增益效果的 Time-Lost Jewel 修饰语。 - The name and text of the Keystones from Heroic Tragedy Timeless Jewels now correctly match up with the relevant Expedition leader. Keystones Conquered by Olroth are now called “Knightly Tenets”, Keystones Conquered by Medved are now called “Circular Teachings”, and Keystones Conquered by Vorana are now called “Black Scythe Training”. This change does not apply to existing items.
Heroic Tragedy Timeless Jewels 中 Keystones 的名称和文本现在可以与相关的远征队领袖正确匹配。被奥罗斯征服的基石现在被称为“骑士信条”,被梅德维德征服的基石现在被称为“循环教义”,被沃拉纳征服的基石现在被称为“黑镰刀训练”。此变更不适用于现有商品。
Item Changes 项目更改
- Jeweller’s Orbs now set a Skill Gem to have the specified number of Support Gem Sockets, rather than adding Support Gem Sockets to a Skill Gem with a specific number of Support Gem Sockets already. For example, you can now use a Perfect Jeweller’s Orb on a Skill Gem with two Support Gem Sockets to set it to have five Support Gem Sockets.
珠宝商宝球现在将技能 Gem 设置为具有指定数量的辅助 Gem 插槽,而不是将辅助 Gem 插槽添加到已经具有特定数量的辅助 Gem 插槽的技能 Gem 中。例如,您现在可以在具有两个辅助 Gem 插槽的技能 Gem 上使用 Perfect Jeweller’s Orb,将其设置为具有 5 个辅助 Gem 插槽。 - Advanced and Expert item base types now have distinctive names.
高级和专家项目基础类型现在具有独特的名称。 - Runes now have 3 tiers, for example the Storm Rune has been split into a Lesser Storm Rune, a Storm Rune and a Greater Storm Rune. You are able to reforge 3 Lesser Runes for 1 regular Rune of that type, and reforge 3 regular Runes for 1 Greater Rune of that type.
符文现在有 3 个等级,例如风暴符文被拆分为次级风暴符文、风暴符文和强风暴符文。你可以用 1 个该类型的普通符文重铸 3 个小符文,也可以用 1 个该类型的大符文重铸 3 个普通符文。 - Doubled the drop rate of Runes.
符文的掉落率翻倍。 - You can no longer reforge 3 Runes to obtain a random Rune in return.
你不能再重铸 3 个符文来获得随机的符文作为回报。 - Using a Vaal Orb on an item can no longer cause a modifier with a value of 1 to be reduced to 0.
对物品使用 Vaal Orb 不再会导致值为 1 的修饰语降低到 0。 - The base Damage of all Crossbows has been increased. Crossbows also now have two-handed versions of added Damage modifiers, instead of the one-handed versions they were using.
所有弩的基础伤害都已增加。弩现在也有了增加伤害修饰符的双手版本,而不是他们之前使用的单手版本。 - Physical Thorns damage on Rare item Modifiers has been buffed by up to 3.5 times for the highest tier modifier, scaling down to unchanged for the lowest tier modifier.
最高等级的稀有物品修饰语的物理荆棘伤害已增强高达 3.5 倍,最低等级的修饰语则按比例缩小至不变。 - Increased Rarity of Items found Modifiers on items have been lowered at top end. The Suffix Modifier now goes up to 25% at the highest tier (previously 30%), while the Prefix Modifier now goes up to 25% at the highest tier (previously 32%).
增加找到的物品的稀有度 物品的修饰语已降低。后缀修饰符现在在最高等级上升到 25%(之前为 30%),而前缀修饰符现在在最高等级上升到 25%(以前为 32%)。 - Golden Charm now grants 15% increased Rarity of Items found (previously 20%).
黄金护身符现在使找到的物品稀有度提高 15%(之前为 20%)。 - Breach Rings now have the Implicit modifer of Maximum Quality is 40% (previously 50%). Existing items can be updated using a Divine Orb.
Breach Rings 现在具有最高质量的隐式修改器为 40%(之前为 50%)。现有物品可以使用 Divine Orb 进行更新。 - The chance for Breach Rings to drop has been greatly reduced.
裂隙戒指掉落的几率大大降低。 - Notable Passive Skills in the starting areas of each class can no longer be instilled (or found on Unique items like Megalomaniac). This does not fix existing items where instilled notables in the Sorceress/Witch starting area could display incorrectly on the item due to the notables being different on Witch compared to Sorceress and other classes.
每个职业起始区域中的显着被动技能不再能被灌输(或在 Megalomaniac 等独特物品上找到)。这并不能修复现有物品中灌输的女巫/女巫起始区域中的名人可能会错误地显示在物品上,因为女巫上的名人与女巫和其他职业不同。 - Added new Jewel modifiers that provide similar benefits to new Passive Skills added to the Passive Skill Tree, such as Companions have increased maximum Life.
添加了新的宝石词缀,这些词缀提供与添加到被动技能树中的新被动技能类似的加成,例如同伴的最大生命值增加。 - Jewel and Time-lost Jewel modifiers that provided stats scarcely located on the Passive Skill Tree, such as increased Blind Effect or Damage taken Recouped as Life, have been adjusted. Generally speaking, the minimum range has stayed the same, but the maximum value provided is lower than before.
调整了宝石和消失宝石的词缀,这些词缀提供了在被动技能树上几乎找不到的属性,例如增加的致盲效果或受到的伤害被恢复为生命。一般来说,最小范围保持不变,但提供的最大值比以前低。 - Increased Effect of Auras from your Aura Skills can no longer roll on Jewels or Time-lost Jewels.
你的光环技能的光环效果增加,不再能滚到珠宝或失落的珠宝上。 - The Fletching Jewel and Time-lost Jewel modifiers that provide increased bonuses gained from Equipped Quiver now have values of 4-6% and 2-3% respectively (previously 5-15% and 3-7%).
提供从装备箭袋中获得的更多加成的 Fletching Jewel 和 Time-lost Jewel 修饰语现在分别有 4-6% 和 2-3% 的值(之前为 5-15% 和 3-7%)。 - The Jewel modifier that grants increased energy generation now grants 2-6% (previously 3-7%). Existing items can be rerolled using a Divine Orb.
提供更高能量生成的宝石修饰语现在提供 2-6%(之前为 3-7%)。现有物品可以使用 Divine Orb 重新滚动。 - The Soul Core of Azcapa has 5% increased quantity of Gold dropped by slain Enemies (previously 10% increased Rarity of Items found).
阿兹卡帕的灵魂核心被杀死的敌人掉落的金币数量增加 5%(之前找到的物品稀有度增加 10%)。 - The Corruption modifiers on Jewels that provide +5-10 of a specific attribute now have values of +4-6.
提供 +5-10 特定属性的珠宝的腐化修饰符现在有 +4-6 的值。 - The Corrupted modifier on Helmets and Rings that provides 1-2% of Life Regenerated per Second can no longer roll. It has been replaced with a new Corrupted modifier that provides 1-2% increased Life Regeneration Rate.
头盔和戒指上提供每秒 1-2% 生命再生的腐化修饰语不再能滚动。它已被一个新的腐化修饰语所取代,该修饰语提供 1-2% 的生命再生速率。 - Sceptres can now only roll up to +4 to Level of all Minion Skills (previously +5). Existing items are unaffected.
权杖现在最多只能滚动到所有仆从技能的等级 +4(之前为 +5)。现有项目不受影响。 - Sceptres can now only roll up to 80% increased Presence Area of Effect (previously 30%). A Divine Orb can be used on existing items to obtain these new values.
权杖现在最多只能滚动 80% 的存在范围效果(之前为 30%)。神圣宝珠可以用于现有物品以获得这些新价值。 - Amulet modifiers that provide 5-6%, 7-8% or 9-10% increased Maximum Mana now have values of 3-4%, 5-6%, and 7-8% respectively.
提供最大魔力提高 5-6%、7-8% 或 9-10% 的护符修饰语现在分别有 3-4%、5-6% 和 7-8% 的值。 - Belts, Gloves, and Boots can now only roll up to +105-124 to Maximum Mana.
腰带、手套、和靴子现在只能滚动到 +105-124 的最大魔力。 - Helmets can now only roll up to +125-149 to Maximum Mana.
头盔现在最多只能滚动 +125-149 最大魔力。 - Wands, Sceptres, Staves, and Focii can now only roll up to +150-164 to Maximum Mana.
魔杖、权杖、法杖和 Focii 现在只能滚动到 +150-164 的最大魔力值。 - Rings can now only roll up to +165-179 to Maximum Mana.
戒指现在只能滚动到 +165-179 最大魔力。 - The “Debuffs you inflict have 20-30% increased magnitude of Slows” Corrupted modifier on Gloves can no longer roll.
手套上的“你施加的减益效果的减速幅度提高 20-30%”腐化词缀不再能滚动。 - The first two tiers of added Elemental Damage modifiers on Weapons have had their values lowered.
武器上添加的元素伤害修正的前两级值已降低。 - Added Lighting Damage modifiers on Weapons have had their values slightly lowered.
武器上新增的 Lighting Damage 修饰符的值略有降低。 - The Relic modifier that causes the Merchant to have additional options now only grants a single additional option (previously 2-3). Existing items can be ruined using a Divine Orb.
使商人拥有额外选项的 Relic 修饰符现在只提供一个额外选项(之前为 2-3)。现有物品可以用神圣宝珠毁掉。
Monster Changes 怪物变化
- Bosses that need to perform certain actions to progress their fight will now become immune to damage if their life is brought significantly past the point at which that action should be used. This should have no noticeable effect to most players, but will prevent cases where bosses could get semi permanently crowd controlled and prevent the fight from progressing.
需要执行某些作来推进战斗的 Boss 现在将变得免疫伤害,如果他们的生命明显超过应该使用该作的点。这对大多数玩家来说应该不会有明显的影响,但可以防止 Boss 半永久地受到群体控制并阻止战斗进行的情况。 - Armour on all monsters has been reduced by 30%.
所有怪物的护甲降低 30%。 - Soul Eater on Monsters now grants 1% Skill Speed and 1% less Damage taken per stack (previously 5% and 2%). Now stacks to a maximum of 50 (previously 45).
怪物的噬魂怪现在提供 1% 的技能速度和每层 1% 的伤害减少(之前为 5% 和 2%)。现在最多可叠加到 50 个(之前为 45 个)。 - The Life of the following Pinnacle Bosses has been adjusted: Olroth, The Origin of the Fall, Xesht, We That Are One, The King in the Mists, and The Arbiter of Ash. At difficulty 0 they now have roughly half the maximum Life as before, scaling back up to be unchanged by difficulty 4.
调整了以下巅峰 Boss 的生命:Olroth、The Origin of the Fall、Xesht、We That Are One、The King in the Mists 和 The Arbiter of Ash。在难度 0 时,他们现在的最大生命值大约是以前的一半,在难度 4 时按比例调整为不变。 - The Life of The Trialmaster and Zarokh, The Temporal have been reduced.
The Life of The Trialmaster 和 Zarokh, The Temporal 已被缩减。 - The following bosses no longer have armour penetration: Olroth, The Origin of the Fall, Xesht, We That Are One, The King in the Mists, and The Arbiter of Ash.
以下 Boss 不再具有护甲穿透:Olroth、The Origin of the Fall、Xesht、We That Are One、The King in the Mists 和 The Arbiter of Ash。 - Lowered the damage conversion to other elements for some skills used by The Arbiter of Ash and Olroth, The Origin of the Fall.
降低了 The Arbiter of Ash 和 Olroth, The Origin of the Fall 使用的一些技能对其他元素的伤害转换。 - The Arbiter of Ash now has a tapering less damage taken buff for the correct amount of time.
灰烬仲裁者现在在正确的时间内有一个逐渐减少的受伤害增益。 - The Arbiter of Ash now deals increased damage with a select few abilities.
Ash 仲裁者现在通过少数技能造成更高的伤害。 - Scourge of the Skies now deals increased damage on its vomit abilities.
苍穹之灾现在对其呕吐能力造成的伤害更高。 - Xyclucian, the Chimera now deals increased damage with their leap slam.
Xyclucian,Chimera 现在用他们的跳跃猛击造成更高的伤害。 - The Trialmaster now deals increased damage with his channeled blood slam.
试炼大师现在用他的引导式血液猛击造成更高的伤害。 - Rafiq of the Frozen Spring now deals increased damage with their multi slam skill.
Frozen Spring 的 Rafiq 现在用他们的多重猛击技能造成更高的伤害。 - Stoneclad Gorillas now deal reduced damage with their leap slams.
石甲大猩猩现在用它们的跳跃猛击造成的伤害降低。 - Mighty Silverfist’s dodge roll now deals reduced damage.
Mighty Silverfist 的闪避翻滚现在造成的伤害降低。 - Olroth, Origin of the Fall now deals increased damage with his dash skills.
Olroth, Origin of the Fall 现在用他的冲刺技能造成更高的伤害。 - Ashar, the Sand Mother now deals less damage with their poison spray.
沙母 Ashar 现在用他们的毒喷雾造成的伤害更小。 - Rathbreaker now has a resistance to Cold and a vulnerability to Fire.
Rathbreaker 现在对 Cold 有抗性,对 Fire 有脆弱性。 - Lowered the damage of It that Hate’s Chaos Quicksand Skill.
降低了 Hate 的混沌流沙技能的伤害。 - Count Geonor’s 180 degree Swipe attack can no longer be blocked.
Count Geonor 的 180 度 Swipe 攻击无法再被格挡。 - Monsters now have higher Light Stun damage scaling with level. In the very early parts of the campaign there is no change, scaling to around twice as much light stun damage in the endgame.
怪物现在具有更高的光晕伤害随等级的增加。在战役的早期阶段,没有变化,在残局中,轻度眩晕伤害大约是两倍。 - Lowered the maximum number of monsters that can be alive at once in Ritual encounters, particularly earlier in the game.
降低了仪式遭遇战中一次可以存活的怪物的最大数量,尤其是在游戏早期。 - Electrocute now builds up roughly 44% slower on non-players.
电击现在对非玩家的累积速度减慢了大约 44%。 - Pin now builds up roughly 58% slower on non-players.
Pin 现在在非玩家身上累积的速度大约慢 58%。 - Magic enemies are now Primed for Stun when they have at least 50% Heavy Stun buildup, Rare at 60%, and Unique at 70% (previously 60%, 70%, and 80% respectively).
魔法敌人现在准备好眩晕时,当他们有至少 50% 的重震积,稀有为 60%,独特为 70%(之前分别为 60%、70% 和 80%)时。 - Magic enemies are now Primed for Electrocution when they have at least 50% Electrocution buildup, Rare at 60%, and Unique at 70% (previously 60%, 70%, and 80% respectively).
魔法敌人现在在拥有至少 50% 的电刑累积、稀有 60% 和独特 70% 时(之前分别为 60%、70% 和 80%)时处于电刑状态。 - Destructible pillars in Xyclucian, the Chimera’s arena have had their life increased
在 Xyclucian 中,Chimera 的竞技场的可破坏柱子的寿命有所增加 - Added a series of enhanced Rare Monster Modifiers that are more powerful than the standard versions and more rewarding.
添加了一系列增强的稀有怪物修饰语,这些修饰语比标准版本更强大,奖励也更多。 - Some rare monster modifiers now scale at later levels, providing better rewards.
一些稀有的怪物修饰语现在会在以后的等级中缩放,从而提供更好的奖励。 - Zarokh, the Temporal no longer targets non-players with its Rewind skill.
Zarokh 不再以非玩家为目标,其倒带技能。 - The Treant Fungalreaver Ritual Monster now correctly deals damage, and their damage and behaviour has been adjusted.
树人真菌仪式怪物现在可以正确造成伤害,并且它们的伤害和行为也已调整。 - The Bloated Miller’s charge now pushes players sideways instead of carrying them along.
臃肿的米勒的冲锋现在将球员推向一边,而不是带着他们前进。 - The Bloated Miller’s shield charge can no longer be blocked.
Bloted Miller 的盾牌充能不再被格挡。 - The Lethal Rare Monsters now grants Rare Monsters an additional Modifier (previously 2).
致命稀有怪物现在会给予稀有怪物一个额外的词缀(之前为 2)。 - Rare Monsters’ minions have been made stronger defensively and now scale far more appropriately in party-play.
Rare Monsters 的仆从在防御方面变得更强大,现在在派对游戏中更合适地扩展。 - The “Powerful Minions” modifier has been reduced in power to compensate for the above.
“强大的仆从”修饰语的强度已降低以补偿上述情况。 - The guaranteed Magic Monsters near the exit of The Dreadnought will no longer respawn when you respawn at checkpoint if you have killed them.
如果你杀死了无畏号出口附近的保证魔法怪物,当你在检查点重生时,它们将不再重生。 - Various fungal themed monsters now have a resistance to Cold and a vulnerability to Fire.
各种以真菌为主题的怪物现在对冰霜有抗性,对火有脆弱性。 - Slightly reduced the damage dealt and number of projectiles fired by Bahlak, the Sky Seer’s feather spray skills.
略微降低了 Sky Seer 的羽毛喷雾技能 Bahlak 造成的伤害和发射的射弹数量。 - Iron Enforcers no longer use their tentacle grab skill.
钢铁执法者不再使用他们的触手抓取技能。 - The Sump Map boss has been renamed from “The Eater of Children” to “Brakka, the Withered Crone”. She still eats children.
水坑地图 Boss 已从“The Eater of Children”重命名为“Brakka, the Withered Crone”。她仍然吃孩子。 - Patrolling monsters can no longer be imprisoned in Essences.
巡逻的怪物不能再被囚禁在 Essences 中。 - Incrementally improved Monster behaviour.
逐渐改进怪物的行为。
Quest Changes 任务更改
- You now must open The Halani Gates before you can advance the Ascent to Power quest to the point of being able to travel to the Trial of the Sekhemas.
您现在必须打开 The Halani Gates,然后才能将 Ascent to Power 任务推进到能够前往 Sekhemas 试炼的程度。 - The Earning Passage quest now ends on entering the Ardura Caravan in Act 2, rather than after speaking to Zarka in Vastiri Outskirts
赚取通道任务现在在第 2 幕进入 Ardura Caravan 时结束,而不是在 Vastiri 郊区与 Zarka 交谈后结束
User Interface Changes 用户界面更改
- Added the ability to spectate party members if you died in combat.
添加了在战斗中死亡时观察队员的功能。 - Added the ability to pan the minimap overlay when using a controller.
添加了在使用控制器时平移小地图叠加层的功能。 - Hovering over any instance of the Presence keyword will now show an indicator around your character to visualise your Presence radius.
现在,将鼠标悬停在 Presence 关键字的任何实例上都会在你的角色周围显示一个指示器,以可视化你的 Presence 半径。 - Hovering over a skill on your skill bar now displays a shortened description of the skill’s behaviour, with a button prompt to open the skill information panel.
现在,将鼠标悬停在技能条上的技能上会显示该技能行为的简短描述,并带有一个按钮提示以打开技能信息面板。 - The Instilling menu can no longer be closed if you have an item placed within it.
如果您在 Instilling 菜单中放置了项目,则无法再关闭该菜单。 - The Ritual Rewards menu now pauses the game.
仪式奖励菜单现在会暂停游戏。 - Item filter gem level filtering now applies to uncut gems.
Item filter Gem level filter(项目过滤器 Gem 级别)筛选现在适用于未切割的 Gem。 - When levelling up Gems, changes are now highlighted more obviously.
在升级 Gem 时,更改现在会更加明显地突出显示。 - Improved the visibility and readability of text and icons under monster life bars.
提高了怪物生命条下文本和图标的可见性和可读性。 - Made a number of improvements to the stats displayed on the character panel and skill information panels. For example, the character panel now displays your modified Energy Shield Recharge Delay and Ailment Thresholds, and skill panels now show more detailed Ailment and Hit Chance information (among other changes).
对角色面板和技能信息面板上显示的统计数据进行了大量改进。例如,角色面板现在显示您修改后的能量护盾充能延迟和异常状态阈值,技能面板现在显示更详细的异常状态和命中率信息(以及其他更改)。 - A HUD icon is now displayed if you are using a controller and have turned off item labels.
如果您正在使用控制器并关闭了项目标签,则现在会显示 HUD 图标。 - Improved many cases in couch Co-Op where the second player could not interact with mechanics or UI elements.
改进了沙发合作模式中第二个玩家无法与机制或 UI 元素交互的许多情况。 - Relics can now be Quick Moved to the Relic Altar when using a controller.
现在可以在使用控制器时将遗物快速移动到遗物祭坛。 - Added functionality to set targeting mode per skill when using a controller.
添加了在使用控制器时为每个技能设置目标模式的功能。 - Improved UI panel behaviour in couch Co-OP.
改进了 couch Co-OP 中的 UI 面板行为。 - When using a controller, picking up items will no longer fail due to skills in progress.
使用控制器时,拾取物品不再会因为正在进行的技能而失败。 - Added an optional bindable action when using a controller that allows the player to cycle through socketed crossbow ammo, ignoring skills that are disabled in the current weapon set.
在使用控制器时添加了一个可选的可绑定作,允许玩家在插入的弩弹药之间循环,忽略当前武器组中禁用的技能。 - Added an optional bindable action when using a controller that reloads your current crossbow ammo type.
在使用重新加载当前弩弹药类型的控制器时,添加了可选的可绑定作。 - While using a controller, quick-swapping an equipped weapon will now place any support gems socketed in the skill granted by the old weapon in your inventory.
使用控制器时,快速切换装备的武器现在会将旧武器提供的技能中插入的任何辅助宝石放置在你的库存中。 - When using a controller, Detonating Arrow and Freezing Salvo will now target enemies if not manually aimed.
使用控制器时,如果不手动瞄准,引爆箭和冰冻齐射现在会瞄准敌人。 - Redesigned the cosmetics equipment interface.
重新设计了化妆品装备的界面。 - You can now open the chat while in the Cosmetics panel, so you can flex your Pilfering Ring in global.
您现在可以在 Cosmetics 面板中打开聊天,这样您就可以在 global 中灵活调整您的 Stealfering Ring。
Microtransaction Changes 微交易变更
- Enabled the following existing armour microtransactions for use in Path of Exile 2: Deepwater Armour Set, Misery Armour Set, Misery Helmet Attachment, Pandemonium Armour Set.
启用了以下现有的盔甲微交易以用于流放之路 2:深水盔甲套装、苦难盔甲套装、苦难盔甲套装、苦难头盔附件、Pandemonium 盔甲套装。 - Enabled the following existing finisher effect microtransactions for use in Path of Exile 2: Plummeting Chaos Rare Finisher Effect, Plummeting Exalted Rare Finisher Effect, Plummeting Mirror Rare Finisher Effect, Plummeting Vaal Rare Finisher Effect, and Divine Artillery Strike Rare Finisher Effect.
在《流放之路 2》中启用了以下现有的终结技效果微交易:暴跌混沌稀有终结技、暴跌至尊稀有终结技、暴跌镜中稀有终结技、暴跌瓦尔稀有终结技和神圣炮击稀有终结技效果。 - Enabled the following existing portal microtransactions for use in Path of Exile 2: Primordial Dread Apparition Portal Effect, Nullifier Apparition Portal Effect, and Incinerator Apparition Portal Effect.
在《流放之路 2》中启用了以下现有传送门微交易:原始恐惧幻影传送门效果、无效者幻影传送门效果和焚化炉幻影传送门效果。 - Enabled the following existing pet microtransactions for use in Path of Exile 2: Acid Scorpion Pet, Amber Cat Pet, Baby Black Death Pet, Baby Elephant Pet, Bell Lizard Pet, Black Cat Pet, Black Rabbit Pet, Black Rat Pet, Bloodworm Pet, Blue Frog Pet, Blue Land Crab Pet, Bronze Kiwi Pet, Chicken Pet, Chrome Scorpion Pet, Cinnamon Cat Pet, Cobra Pet, Cockroach Pet, Colossal Weta Pet, Darkshard Falcon Pet, Demon Hand Pet, Diamond Kiwi Pet, Divergence Centipede Pet, Divergence Predator Pet, Divine Rhoa Pet, Ebony Scorpion Pet, Eternal Rhoa Pet, Exalted Rhoa Pet, Female Paradise Duck Pet, Ferret Pet, Firefly Swarm Pet, Formosan Bear Pet, Formosan Deer Pet, Ghostflame Swarm Pet, Giant Weta Pet, Ginger Rabbit Pet, Gold Kiwi Pet, Gore Weta Pet, Green Basilisk Pet, Green Frog Pet, Hedgehog Pet, Heist Cat Pet, Heritage Peacock Pet, Heritage Scarab Pet, Infernal Basilisk Pet, Infernal Fox Pet, Infernal Scorpion Pet, Ivory Scorpion Pet, Kiwi Pet, Koala Bear Pet, Lemur Pet, Lightbringer Cat Pet, Lightning Bat Pet, Lightning Scorpion Pet, Male Paradise Duck Pet, Mallard Duck Pet, Mysterious Frog Pet, Nursery Web Spider Pet, Peacock Pet, Peahen Pet, Pukeko Pet, Red Frog Pet, Regal Rhoa Pet, Rhoa Pet, Rock Elemental Pet, Rolling Head Pet, Royal Blue Frog Pet, Royal Green Frog Pet, Royal Red Frog Pet, Scavenger Bat Pet, Scavenger Ratmother Pet, Scorpion Pet, Silver Kiwi Pet, Spectral Basilisk Pet, Tabby Cat Pet, Thaumaturgy Dachshund Pet, Toad Pet, Tortoise Pet, Two-Tailed Lizard Pet, Weta Pet, White Rabbit Pet, and Wild Turkey Pet.
在《流放之路 2》中启用了以下现有宠物微交易:酸性蝎子宠物、琥珀猫宠物、黑死病宠物、大象宝宝宠物、铃铛蜥蜴宠物、黑猫宠物、黑兔宠物、黑鼠宠物、红虫宠物、蓝蛙宠物、蓝陆地螃蟹宠物、青铜猕猴桃宠物、鸡宠物、铬蝎子宠物、肉桂猫宠物、 眼镜蛇宠物, 蟑螂宠物, 巨型维塔宠物, 黑暗碎片猎鹰宠物, 恶魔手宠物, 钻石奇异鸟宠物, 分歧蜈蚣宠物, 分歧捕食者宠物, 神圣罗阿宠物, 乌木蝎子宠物, 永恒的罗阿宠物, 尊贵的罗阿宠物, 雌性天堂鸭宠物, 雪貂宠物, 萤火虫群宠物, 台湾熊宠物, 台湾鹿宠物, 鬼焰群宠物, 巨型维塔宠物, 姜兔宠物, 金猕猴桃宠物, 血腥维塔宠物, 绿蜥蜴宠物, 绿蛙宠物, 刺猬宠物, 抢劫猫宠物, 传承孔雀宠物, 传承圣甲虫宠物, 地狱蜥怪宠物, 地狱狐狸宠物, 地狱蝎子宠物, 象牙蝎子宠物, 奇异鸟宠物, 考拉熊宠物, 狐猴宠物, 光明使者猫宠物, 闪电蝙蝠宠物, 闪电蝎子宠物, 雄性天堂鸭宠物, 野鸭宠物, 神秘青蛙宠物, 苗圃网蜘蛛宠物, 孔雀宠物, 孔雀宠物, 宠物 Pukeko, 红蛙宠物, 皇家罗阿宠物, 罗阿宠物, 岩石元素宠物, 滚头宠物, 宝蓝色青蛙宠物, 皇家绿青蛙宠物, 皇家红蛙宠物, 清道夫蝙蝠宠物, 清道夫鼠妈宠物, 蝎子宠物, 银色猕猴桃宠物, 幽灵蛇怪宠物, 虎斑猫宠物, 奇术腊肠犬宠物、蟾蜍宠物、宠物、双尾蜥蜴宠物、维塔宠物、白兔宠物和野火鸡宠物。 - Enabled the existing Skin Transfer, Vanishing Dye, and Invisible Buff Effect microtransactions for use in Path of Exile 2.
启用了现有的皮肤转移、消失染料和隐形增益效果微交易,以便在流放之路 2 中使用。 - Enabled the existing Item Display Case Hideout Decoration and Hideout Music Player microtransactions for use in Path of Exile 2.
启用了现有的物品展示盒藏身处装饰和 Hideout 音乐播放器微交易,以便在流放之路 2 中使用。
Bug Fixes Bug 修复
- Fixed a bug where skills that allow movement during their actions wouldn’t apply their slow at full effect if used with higher values of attack or cast speed, and not held down.
修复了允许移动的技能在与较高的攻击或施法速度值一起使用时,如果不按住,则不会在完全效果下施加减速效果的错误。 - Fixed a bug where you could un-reserve and re-reserve Minions to resummon them instantly while they were in the process of resummoning.
修复了一个错误,该错误会导致您可以取消保留并重新保留小兵,以便在它们重新召唤时立即重新召唤它们。 - Fixed a bug where cancelling a Skill with the Infernalist’s Pyromantic Pact Ascendancy Passive Skill allocated would still cause the player to gain Infernal Flame.
修复了一个错误,该错误会导致取消分配了地狱之人的火焰契约优势被动技能的技能时,仍会导致玩家获得地狱之火。 - Fixed a bug where Wind Dancer stages could be kept after weapon swapping to a weapon set that did not have Wind Dancer activated.
修复了在将武器切换到未激活 Wind Dancer 的武器组后可以保留 Wind Dancer 关卡的错误。 - Fixed an issue where some Triggered Skills were able to generate Energy, such as Burning Inscription.
修复了一些触发技能能够产生能量的问题,例如燃烧铭文。 - Fixed a bug that could cause Shattering Palm’s ice shards to occasionally fail to explode.
修复了一个可能导致 Shattering Palm 的冰碎片偶尔无法爆炸的错误。 - Fixed a bug where Ignited Ground created by Incinerate was not dealing damage correctly compared to other sources of Ignited Ground.
修复了由 Incinerate 创建的 Ignited Ground 与其他来源的 Ignited Ground 相比无法正确造成伤害的错误。 - Fixed a bug that could cause Support Gems applying to Persistent Buff Skills to apply twice.
修复了一个错误,该错误可能导致应用于持续增益技能的支持 Gem 应用两次。 - Fixed a bug where Sunder’s aftershocks could hit enemies too many times.
修复了 Sunder 的余震可能会击中敌人太多次的错误。 - Fixed a bug where Tremors Support could interfere with aftershock chances from other sources.
修复了 Tremors Support 可能会干扰来自其他来源的余震率的错误。 - Fixed a bug where Resonating Shield recovered Stagger much faster than the inherent Raise Shield Skill.
修复了共鸣护盾恢复 Stagger 的速度比固有的 Raise Shield 技能快得多的错误。 - Fixed a bug where Blink could be used to travel through walls.
修复了 Blink 可以用来穿墙的 Bug。 - Fixed a bug where effects that consume shocks could only consume a single shock at once. If the target has multiple active shocks, they now consume (and benefit from) all of them.
修复了消耗电击的效果一次只能消耗 1 个电击的问题。如果目标有多个主动电击,他们现在会消耗所有电击(并从中受益)。 - Fixed a bug where the “more Projectile Damage after Piercing an Enemy” stat granted by quality on High Velocity Rounds did not function.
修复了在高速弹药中由质量授予的“穿透敌人后更多投射物伤害”属性不起作用的错误。 - Fixed a bug that could cause Shield-based attacks to not deal damage.
修复了可能导致基于盾牌的攻击不造成伤害的错误。 - Fixed some wonkyness with Skills that could occur when using Flasks, such as Plague Bearer poison nova stacks being cleared.
修复了使用药剂时可能发生的技能不稳定问题,例如清除了 Plague Bearer 毒药新星堆栈。 - Fixed a bug preventing Ferocity Support from functioning correctly.
修复了阻止 Ferocity Support 正常运行的错误。 - Fixed a bug where skeletons impaled on offerings could sometimes still use skills if commanded to do so.
修复了一个错误,该错误会导致被刺穿祭品的骷髅有时仍然可以使用技能。 - Fixed a bug that could cause Emergency Reload to empower fewer attacks than intended.
修复了一个可能导致紧急重装带来的攻击次数少于预期的错误。 - Fixed a bug with Second Wind Support and Demon Form where the additional Cooldown would still tick while in Demon Form.
修复了 Second Wind Support 和 Demon Form 的一个错误,即在 Demon Form 中,额外的冷却时间仍然会滴答作响。 - Fixed a rounding issue that could cause skills used by an Infernalist to sometimes fail to generate Infernal Flame.
修复了一个四舍五入问题,该问题可能导致 Infernalist 使用的技能有时无法生成 Infernal Flame。 - Fixed a bug that could cause Lingering Illusion to stop functioning when supported by specific support gems if you had very little unreserved spirit.
修复了一个错误,如果你几乎没有毫无保留的精神,该错误可能会导致 Lingering Illusion 在得到特定辅助宝石的支持时停止运行。 - Fixed a bug where Stomping Ground Support would not function if you had a Wand or Sceptre equipped.
修复了如果你装备了魔杖或权杖,踩踏地面支持不起作用的错误。 - Fixed a bug where spell-related Support Gems could not support Skeletal Arsonists.
修复了与法术相关的辅助 Gem 无法支持骷髅纵火犯的错误。 - Fixed a bug where Long Fuse Support did not prevent grenades from being Detonated.
修复了长导火索支持无法阻止手榴弹被引爆的错误。 - Fixed a bug where Crossbow Shot could consume more than one bolt when firing more than one projectile.
修复了弩射击在发射多个射弹时可能消耗多个弩箭的 Bug。 - Fixed a bug where Eye of Winter passing over multiple ailment ground effects only got the extra damage bonus from the most recent one, rather than all of them.
修复了凛冬之眼绕过多个异常状态地面效果时,只能从最近的一个中获得额外伤害加成,而不是全部伤害加成的问题。 - Fixed a bug where the Collapsing Horizon Unique Quarterstaff was providing its Elemental Gem Level bonus multiple times to Skills with more than one element type.
修复了坍缩地平线独特 Quarterstaff 多次为具有多种元素类型的技能提供元素宝石等级加成的错误。 - Fixed a bug where Shield Charge was not correctly interacting with active block mechanics.
修复了 Shield Charge 无法与主动格挡机制正确交互的错误。 - Fixed a bug where the damage gained as extra elemental damage on Detonating Arrow was applied at the same time as non-skill sources of damage conversion/gain instead of before them.
修复了在引爆箭上作为额外元素伤害获得的伤害与伤害转换/增益的非技能来源同时施加,而不是在它们之前施加的错误。 - Fixed a bug where the Cast on Block Skill granted by the Svalinn Unique Shield was granting the wrong amount of energy. It now grants 25 base energy on block (previously displayed 250 but actually granting 2.5).
修复了斯瓦林独特盾牌授予的格挡施法技能提供错误能量量的错误。它现在在方块上提供 25 基础能量(之前显示 250,但实际上提供 2.5)。 - Fixed a bug where Vile Effusion, the Skill used by Dark Effigy, was not correctly scaling with Area damage.
修复了 Dark Effigy 使用的技能 Vile Effusion 无法正确缩放范围伤害的错误。 - Fixed a bug where a Skills Cooldown could stop when under the effects of multiple sources of reduced Cooldown Recovery Rate.
修复了技能冷却时间在冷却时间恢复率降低的多个来源影响下可能会停止的问题。 - Fixed a bug where the damage bonus provided by Fresh Clip Support was shared between Skills and Weapon Sets. Unsocketing the Support also now correctly removes the bonus.
修复了 Fresh Clip Support 提供的伤害加成在技能和武器套装之间共享的错误。现在,取消辅助的插槽也可以正确地移除加成。 - Fixed a bug that could cause Mana Tempest to stop draining the player’s mana.
修复了可能导致 Mana Tempest 停止吸取玩家魔力的 Bug。 - Fixed a bug where Shockwave triggered by striking Tempest Bell was not correctly scaling with Knockback.
修复了由击中狂风铃铛触发的冲击波无法正确缩放击退的 Bug。 - Fixed a bug where Thorns were not causing Stun, Freeze, Electrocute, Pin, Armour Break, Daze, nor Knockback.
修复了荆棘不会导致眩晕、冰冻、电击、针、盔甲破坏、眩晕或击退的错误。 - Fixed a bug where Profane Ritual did not work with the Hinder or Chaotic Freeze Supports.
修复了亵渎仪式与 Hinder 或 Chaotic Freeze 辅助装置不起作用的错误。 - Fixed a bug where Fiery Death’s explosion was not considered as a triggered skill (and therefore could be supported by some supports that don’t apply to triggered skills).
修复了 Fiery Death 的爆炸不被视为触发技能(因此可能由一些不适用于触发技能的辅助技能支持)的错误。 - Fixed a bug where more poisons than should be active could damage the same target when the poisons had different limits.
修复了当毒药具有不同限制时,超过应激活的毒药数量可能会伤害同一目标的错误。 - Fixed a bug where projectiles that cannot chain, such as Lightning arrow, were chaning off of terrain.
修复了无法连锁的射弹(例如闪电箭)从地形上飞出的错误。 - Fixed a bug where Marks could deal off-hand hits when dual-wielding, causing zero damage because they don’t have off-hand damage stats.
修复了标记在双持时可以造成副手打击的错误,由于它们没有副手伤害属性,因此造成零伤害。 - Fixed a bug that caused various aftershock-related stats that were intended to apply specifically to *your* skills to also apply to skills used by totems.
修复了一个错误,该错误导致各种与余震相关的统计数据也适用于图腾使用的技能。 - Fixed a bug that could occur if using Iron Grip and Iron Will in combination with an effect allowing spell damage increases to apply to attacks.
修复了将 Iron Grip 和 Iron Will 与允许法术伤害增加应用于攻击的效果结合使用时可能发生的错误。 - Fixed a bug where Impact Shockwave was not scaling with area modifiers.
修复了 Impact Shockwave 不随区域修饰符缩放的错误。 - Fixed a bug where Aftershocks caused by Slam Skills you use with Maces through the Split the Earth Notable Passive Skill were not scaling with area modifiers.
修复了你通过分裂地球显著被动技能与锤子一起使用的猛击技能造成的余震不与区域修正一起缩放的错误。 - Fixed a bug where Shattering Palm ice shards could fail to deal damage when weapon swapping.
修复了 Shattering Palm 冰块在切换武器时可能无法造成伤害的问题。 - Fixed a bug where sources of less minimum or more maximum Physical Attack Damage, such as Heft Support or the Ryslatha’s Coil Unique Belt, were not working correctly with damage conversion.
修复了一个错误,该错误会导致最小或较高的物理攻击伤害来源,例如重量辅助或 Ryslatha 的线圈独特腰带,在伤害转换时无法正常工作。 - Fixed a bug where the benefits of Heft Support were applying twice to Minions.
修复了重量辅助的好处对小黄人应用两次的错误。 - Fixed a bug where Meta Skills were not correctly counting energy costs for subsequent skills if a skill that consumed a corpse was socketed first in sequence.
修复了一个错误,该错误会导致如果消耗灵柩的技能按顺序先插入,则元技能无法正确计算后续技能的能量消耗。 - Fixed a bug where some modifiers that affected Delirium Splinters, such as Distilled Despair or the I’m not afraid of you! Notable Atlas Passive, were not working correctly.
修复了一些影响 Delirium Splinters 的修改器,例如 Distilled Despair 或 I’m not fear of you!值得注意的 Atlas Passive,工作不正常。 - Fixed a bug where Seismic Cry, and other delayed cooldown skills, could consume two Cooldown charges when supported by Second Wind.
修复了 Seismic Cry 和其他延迟冷却技能在 Second Wind 辅助下可能会消耗 2 次冷却充能的问题。 - Fixed a bug where Gathering Storm was not affected by ground duration modifiers.
修复了 Gathering Storm 不受地面持续时间修改器影响的错误。 - Fixed a bug where the Lord of the Pit Boss was not being affected by Map Boss difficulty modifiers.
修复了 Lord of the Pit Boss 不受地图 Boss 难度修改器影响的问题。 - Fixed a bug where Corrosion Support caused all poisons present on the target to apply armour break based on their magnitude, not just those actually applying damage to the target.
修复了腐蚀(辅)导致目标上存在的所有毒药根据其强度施加破甲的错误,而不仅仅是那些实际对目标造成伤害的毒药。 - Fixed a bug where the fire exposure on fully breaking armour from the Wylund’s Stake unique mace would not always apply consistently.
修复了一个错误,该错误会导致 Wylund’s Stake 独特锤子完全破坏盔甲的火焰暴露并不总是一致地应用。 - Fixed a bug where some modifiers to armour break amount did not apply correctly to armour break caused by stunning enemies.
修复了一些破甲量的修改器无法正确应用于眩晕敌人造成的破盔造成的破盔的错误。 - Fixed a bug where conditional effects that looked for ailments on the target didn’t count electrocute.
修复了寻找目标身上的异常状态的条件效果不计算电刑的问题。 - Fixed a bug where crossbow reload speed was not being affected by local attack speed modifiers on the crossbow itself.
修复了弩的装填速度不受弩本身的本地攻击速度修正影响的问题。 - Fixed a bug that caused Demon Form’s current cooldown time to not be displayed.
修复了导致 Demon Form 的当前冷却时间不显示的错误。 - Fixed a bug where using Demon Form would kill your Minions when using a controller.
修复了使用控制器时使用恶魔形态会杀死你的仆从的错误。 - Fixed bug where Soulrend projectiles were unable to debuff targets after passing through chests.
修复了 Soulrend 射弹在穿过箱子后无法对目标造成减益的问题。 - Fixed a bug which could incorrectly limit when you could use Life Flasks with Eternal Youth.
修复了一个错误,该错误可能会错误地限制何时可以将 Life Flasks 与 Eternal Youth 一起使用。 - Fixed an issue where Ghost Dance Quality was incorrect.
修复了 Ghost Dance Quality 不正确的问题。 - Fixed a bug where Volcanic Fissure could fail to create fissures when targeting locations very close to the player.
修复了当将 Volcanic Fissure 对准非常靠近玩家的位置时可能无法创建裂缝的错误。 - Fixed a bug where Offering skills could target the wrong skeleton.
修复了 Offering 技能可能针对错误骨架的错误。 - Fixed a bug where Shockwave Totem supported by Astral Projection would prioritise targets in a specific direction from the totem.
修复了星体投影支持的 Shockwave Totem 会优先考虑图腾特定方向的目标的错误。 - Fixed a bug where Ballistae could target inanimate objects.
修复了 Ballistae 可以瞄准无生命物体的 Bug。 - Fixed an issue where swapping to a new ammo type while using a controller could fail due to other actions interrupting the change.
修复了在使用控制器时切换到新弹药类型可能会因其他作中断更改而失败的问题。 - Fixed a bug where some of the stats on the Gale Force Skill triggered by Wind Dancer were not being displayed.
修复了风舞者触发的狂风之力技能的部分属性不显示的问题。 - Fixed a bug where Toxic Growth poisoning on hit was not described.
修复了未描述命中时 Toxic Growth 中毒的错误。 - Fixed a bug where the maximum number of active Lightning Rods did not display on the gem, only on the skill information panel.
修复了 Gem 上不显示最大有效避雷针数量,而只显示在技能信息面板上的错误。 - Fixed a bug where the Raging Spirits Skill did not display the duration of the spirits.
修复了 Raging Spirits 技能不显示 Spirit 持续时间的问题。 - Fixed a bug where Ballistae and Ancestral Warrior Totem did not display their weapons’ base critical hit chances.
修复了弩炮和祖先战士图腾不显示其武器的基础暴击率的错误。 - Fixed a bug where some sources of Aftershock chance were not being displayed in the skill information panel.
修复了技能信息面板中未显示某些余震几率来源的问题。 - Fixed a bug where the visual effect from Stomping Ground Support lingered around after the damage was dealt.
修复了 Stomping Ground Support 的视觉效果在造成伤害后仍然存在的问题。 - Fixed a bug where Gathering Storm erroneously had the Strike tag.
修复了 Gathering Storm 错误地具有 Strike 标签的错误。 - Fixed a bug where Cold Snap’s Area of Effect did not play a visual effect.
修复了 Cold Snap 的 Area of Effect 不播放视觉效果的错误。 - Fixed a bug where Comet’s impact radius was not displayed.
修复了 Comet 的撞击半径不显示的错误。 - Fixed a bug where Frost Wall did not display its length on the gem or skill information.
修复了 Frost Wall 不在宝石或技能信息上显示其长度的错误。 - Fixed a bug where Martial Tempo was able to support Triggered Skills.
修复了 Martial Tempo 能够支持触发技能的错误。 - Fixed a bug where Ghost Dance did not display the maximum number of Ghost Shrouds you could have on the gem.
修复了 Ghost Dance 不显示 Gem 上可以拥有的最大 Ghost Shroud 数量的错误。 - Fixed a bug where the Holy Descent and Shocking Leap Support Gems would not enable area, duration or ground effect-related support gems to support their skill.
修复了 Holy Descent 和 Shocking Leap 辅助 Gem 无法启用与区域、持续时间或地面效果相关的辅助 Gem 来支持其技能的错误。 - Fixed a bug where the benefit provided by Quality on Combat Frenzy was missing a description. This is not a functional change, the benefit was previously applying, just not described.
修复了 Combat Frenzy 质量提供的好处缺少描述的错误。这不是功能更改,好处以前是适用的,只是没有描述。 - Fixed a bug where Precision Support used the wrong 2D art. This will not affect existing copies of the gem.
修复了 Precision Support 使用错误 2D 艺术的错误。这不会影响 Gem 的现有副本。 - Fixed some issues relating to Endgame Atlas generation.
修复了一些与终局图鉴生成相关的问题。 - Fixed a bug where the Reduced Resistances II Trials of Chaos modifiers was incorrectly granting Maximum Elemental Resistances instead of lowering them.
修复了降低抗性 II 混沌试炼修正错误地提供最大元素抗性而不是降低它们的错误。 - Fixed a bug where The Arbiter of Ash Boss fight could be paused in some situations.
修复了 The Arbiter of Ash Boss 战斗在某些情况下可能会暂停的错误。 - Fixed a bug where Ketzuli, High Priest of the Sun could get out of sync when slowed.
修复了太阳大祭司 Ketzuli 在减速时可能不同步的错误。 - Fixed a bug where Ketzuli, High Priest of the Sun could immediately face the player while using their laser skill if they were knocked back.
修复了太阳大祭司 Ketzuli 在被击退时可以使用激光技能立即面对玩家的错误。 - Fixed a case where players could get out of bounds during the Ketzuli, High Priest of the Sun fight.
修复了玩家在 Ketzuli, High Priest of the Sun 战斗中可能出界的情况。 - Fixed a bug where slowing The Arbiter of Ash while they were using their flame drop beam slam combo skill could cause certain parts of the skill to overlap.
修复了一个错误,该错误会导致 The Arbiter of Ash 在使用火焰滴光束猛击组合技能时减慢速度,这可能会导致技能的某些部分重叠。 - Fixed a bug where the swords thrown by Kosis, The Revelation could fail to return to him.
修复了 Kosis 抛出的剑可能无法返回给他的错误。 - Fixed a bug that could cause Kosis, The Revelation to stop taking actions.
修复了可能导致 Kosis, The Revelation 停止采取行动的错误。 - Fixed a bug where Sekhema Asala could sometimes fail to put up her sandstorm shield when fighting Jamanra, the Risen King.
修复了 Sekhema Asala 在与复活之王 Jamanra 战斗时有时无法举起沙尘暴盾牌的错误。 - Fixed a bug where Bahlak, the Sky Seer could start zooming around the outer edge of their arena.
修复了 Sky Seer Bahlak 可以开始在竞技场外边缘缩放的错误。 - Fixed a bug where Riona, Winter’s Cackle wouldn’t fire any projectiles when using their Ice Spike Barrage skill.
- Fixed a bug where the boss arena in the Vaal Foundry Map did not have an exit available upon defeating the boss.
修复了 Vaal Foundry 地图中的 Boss 竞技场在击败 Boss 后没有可用出口的错误。 - Fixed a bug where you were unable to open a portal in the Sump Map boss arena after killing the boss.
修复了杀死 Boss 后无法在 Sump Map Boss 竞技场中打开传送门的错误。 - Fixed a bug where the entrance to the Grimhaven Map Boss room could fail to activate.
修复了 Grimhaven 地图 Boss 房间的入口可能无法激活的错误。 - Fixed a bug where Quake Golems in Trials of the Sekhemas could sometimes be immune to damage.
修复了 Trials of the Sekhemas 中的 Quake Golems 有时可以免疫伤害的错误。 - Fixed a bug where the Lightning Lance skill used by Brutal Transcendent enemies could not be blocked or dodge rolled.
修复了 Brutal Transcendent 敌人使用的 Lightning Lance 技能无法格挡或闪避滚动的问题。 - Fixed a bug where some Fireball traps in the Trial of the Sekhemas were terminating early on terrain.
修复了 Sekhemas 试炼中一些 Fireball 陷阱在地形上提前终止的错误。 - Fixed a bug where Delirium Boss static life bars would appear before engaging the boss.
修复了 Delirium Boss 的静态生命条会在与 Boss 交战之前出现的错误。 - Fixed a bug where the visual indicators for the Proximal Tangibility monster modifier were not functioning.
修复了 Proximal Tangibility 怪物修饰符的视觉指示器不起作用的错误。 - Fixed an issue that caused monsters in Aggorat to not patrol as intended.
修复了导致 Aggorat 中的怪物无法按预期巡逻的问题。 - Fixed a bug where Diretusk Boar’s charge ability was unable to connect with the player, thus causing it to deal no damage. It will now deal damage correctly.
修复了 Diretusk Boar 的充能技能无法与玩家连接,从而导致其不造成伤害的错误。它现在可以正确造成伤害。 - Fixed a bug where some reward marker flags in Expedition Logbooks had the wrong icon on the flag.
修复了探险日志中某些奖励标记旗帜上的图标错误的问题。 - Fixed a bug where Magic and Rare Chests could not be found in the Decay Map.
修复了在 Decay Map 中找不到魔法宝箱和稀有宝箱的问题。 - Fixed a bug where the Burial Bog Map could fail to contain extra content.
修复了 Burial Bog Map 可能无法包含额外内容的错误。 - Fixed a bug where the Gain Damage as Extra Chaos Damage modifier on the Ming’s Heart Unique Ring was not affected by Chayula’s Catalysts.
修复了明之心传奇戒指上的额外混沌伤害增益修正不受 Chayula 催化剂影响的错误。 - Fixed a bug where the Matsya Unique Staff’s “Skills reserve 50% less Spirit” modifier would not apply to totems when using the Ancestral Bond Keystone Passive Skill.
修复了在使用祖先羁绊钥石被动技能时,Matsya 传奇法杖的“技能储备 50% 少点精神”修正不适用于图腾的错误。 - Fixed an issue where the Critical Damage per Power Charge modifier on the Powertread Unique Boots was being described as base Critical Damage Bonus instead of increased. This is purely a description change.
修复了 Powertread Unique 靴子上的每能量充能暴击伤害修饰语被描述为基础暴击伤害加成而不是增加的问题。这纯粹是描述更改。 - Fixed a bug where Spirit granted by the Morior Invictus Unique Body Armour was still granted when you could not gain Spirit from equipment.
修复了当您无法从装备中获得精神时,Morior Invictus Unique Body Armour 授予的精神仍然会获得的错误。 - Fixed a bug where the Atsak’s Sight Unique Helmet did not cause critical hits with spells to inflict poison.
修复了 Atsak 的 Sight Unique 头盔不会用法术造成暴击以造成中毒的错误。 - Fixed a bug where some Auras granted by Sceptres did not update when presence radius changed, such as through the Alpha’s Howl Unique.
修复了当存在范围发生变化时,例如通过 Alpha 的嚎叫传奇时,权杖赋予的一些光环不会更新的错误。 - Fixed a bug where the benefits from Electrocution Passive Skill and the “Enemies Immobilised by you take 25% less Damage” modifier on the Sine Aequo Unique Gloves could sometimes end prematurely.
修复了一个错误,该错误会导致 Sine Aequo 独特手套上触电被动技能和“被你固定的敌人受到的伤害减少 25%”修正的好处有时会提前结束。 - Fixed a bug where the Sacred Flame Unique Sceptre applied its “Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance” aura to the player instead of enemies.
修复了圣焰独特权杖将其“在你面前的敌人根据他们的最低抵抗力抵抗元素伤害”光环应用于玩家而不是敌人的错误。 - Fixed a bug where you would take damage from the Heartbound Loop Unique Ring when you unsocketed Minion Gems or the Minions expired.
修复了当您拔掉仆从宝石或仆从过期时,Heartbound Loop Unique Ring 会受到伤害的错误。 - Fixed a bug where the Falcon Dive Notable Passive Skill was providing 1% increased Attack Speed per 150 Accuracy Rating (instead of per 250) to your off-hand.
修复了猎鹰俯冲显著被动技能每150命中率(而不是每250)增加1%攻击速度的错误。 - Fixed a bug where a number of Passive Skills that grant bonuses “while wielding a Staff” were also functioning while wielding a Quarterstaff; Most of these now only work with Staves. However, the increased defences granted by the One with the River Notable Passive Skill are now only granted while wielding a Quarterstaff.
修复了一些“在挥舞法杖时”提供加成的被动技能在挥舞 Quarterstaff 时也能发挥作用的错误;其中大多数现在仅适用于 Staff。然而,拥有河牌显著被动技能的那个人所给予的增加防御现在只有在挥舞军需杖时才会提供。 - Fixed a bug with the interaction of the Impending Doom Notable Passive Skill and the Hex Bloom Support.
修复了 Imcoming Doom 显著被动技能和 Hex Bloom 辅助技能的交互错误。 - Fixed a bug where effects that occur on reaching maximum Rage were not functioning correctly if you went from 0 Rage to maximum Rage in a single hit.
修复了一个错误,如果你在一次攻击中从 0 怒气变为最大怒气,则达到最大怒气时发生的效果无法正常工作。 - Fixed a bug where the Time-Lost Jewel modifier that was intended to grant Notable Passive Skills increased effect instead granted small Passive Skills increased effect. Existing items are unaffected.
修复了一个错误,该错误会导致 Time-Lost Jewel 修饰语本来是为了获得显著的被动技能增加效果,而是被赋予了小的被动技能增加效果。现有项目不受影响。 - Fixed a bug where modifiers on Sceptres did not stack. Multiple players within a party can now have the same Sceptre modifier, and it will stack. This also fixes an issue where Leer Cast could not stack.
修复了权杖上的修饰语不叠加的问题。一个队伍中的多个玩家现在可以拥有相同的权杖修饰语,并且它会叠加。这还修复了 Leer Cast 无法叠加的问题。 - Fixed a bug where the Gloves corruption enchantment that causes enemies to drop increased gold did not function.
修复了导致敌人掉落更多金币的手套腐化附魔不起作用的错误。 - Fixed a bug where Quality on Sceptres multiplied the amount of Spirit they granted instead of granting Quality to their inherent Skill.
修复了权杖上的品质会乘以他们提供的精神数量,而不是为其固有技能提供品质的错误。 - Fixed a bug where the Unhindered Notable Passive Skill could not be instilled onto an amulet.
修复了无法将畅通无阻的显著被动技能灌输到护身符上的错误。 - Fixed a bug where Greater Essences could not be used on items with other items socketed in them.
修复了强效精华无法对插入其他物品的物品使用的问题。 - Fixed an issue where the two small Passive Skills leading to the Repulsion Notable were incorrectly granting Spell Skills increased Area of Effect instead of Area Damage.
修复了导致 Repulsion Notable 的两个小型被动技能错误地赋予法术技能范围效果增加而不是范围伤害的问题。 - Fixed a bug where the “chance for Trigger Skills to refund half of Energy spent” description could disappear if the chance was over 100%. This was just a display issue with the description.
修复了如果几率超过 100%,“触发技能有几率退还一半能量”描述可能会消失的错误。这只是描述的显示问题。 - Fixed a bug where the Greed Shrine buff was granted by an Avarice Shrine. In all instances this should now be referred to as a Greed Shrine.
修复了贪婪神殿增益由贪婪神殿提供的问题。在所有情况下,这都应该被称为贪婪神殿。 - Fixed a bug where Sabre Spiders could still attack while imprisoned in an Essence.
修复了 Sabre Spider 在被囚禁在 Essence 中时仍然可以攻击的错误。 - Fixed a bug where characters could become stuck between a wall and some indestructible pottery in The Lost City.
修复了在《失落之城》中角色可能会卡在墙壁和一些坚不可摧的陶器之间的错误。 - Fixed a flickering bug that could sometimes occur when using the DirectX 12 renderer.
修复了使用 DirectX 12 渲染器时有时可能发生的闪烁错误。 - Fixed a bug in the Passive Skill Tree where Jewels could sometimes be placed into a different socket to the one you clicked.
修复了被动技能树中的一个错误,该错误会导致宝石有时可以放置在与你点击的插槽不同的插槽中。 - Fixed a bug that would allow you to visually allocate more passive skills than you had points to spend.
修复了一个错误,该错误允许您直观地分配比您花费的积分更多的被动技能。 - Fixed a bug where the Strugglescream Unique Amulet could not be stored in the Unique Stash Tab.
修复了 Strugglescream Unique Amulet 无法存储在 Unique Stash 选项卡中的问题。 - Fixed a bug in item filters where using “>=” to filter the number of sockets was not working.
修复了物品过滤器中使用 “>=” 过滤插槽数量不起作用的错误。 - Fixed a bug where the list of available public parties could fail to load if you logged in directly to your hideout.
修复了如果您直接登录藏身处,可用公共派对列表可能无法加载的错误。 - Fixed a bug where increases to Gem levels from Global Modifiers was not displaying when socketed inside Meta Gems while using Controller input.
修复了以下错误:使用控制器输入时,将 Global Modifiers 插入 Meta Gem 中时,不显示从 Global Modifiers 到 Gem 级别的增加。 - Fixed a bug where Ctrl + Alt + C did not include information on Skills granted by items.
修复了 Ctrl + Alt + C 不包含物品授予的技能信息的错误。 - Fixed a bug where the League migration options could disappear when using a controller if you went to migrate but then cancelled out of it.
修复了使用控制器时,如果进行迁移但随后取消了 League 迁移选项的错误。 - Fixed targeting issues with Incinerate and Bonestorm when using a controller.
修复了使用控制器时 Incinerate 和 Bonestorm 的瞄准问题。 - Fixed some issues targeting corpses when using a controller.
修复了使用控制器时瞄准尸体的一些问题。 - Fixed a bug where Trials of the Sekhema could not be accessed in couch Co-Op.
修复了无法在沙发合作模式中访问 Trials of the Sekhema 的错误。 - Fixed a bug in couch Co-Op where player 2 was not able to place a Jewel in a socket on their Passive Skill Tree until player 1 had allocated a Jewel Socket.
修复了沙发合作模式中的一个错误,即在玩家 1 分配了宝石插槽之前,玩家 2 无法将宝石放入其被动技能树的插槽中。 - Fixed a bug where dialogue lines could be output to chat twice in couch Co-Op.
修复了在沙发合作模式中可以输出对话台词以聊天两次的错误。 - Fixed a bug where dialogue lines could be output to chat twice in couch Co-Op.
修复了在沙发合作模式中可以输出对话台词以聊天两次的错误。 - Fixed a bug preventing skipping cutscenes in some circumstances.
修复了在某些情况下阻止跳过过场动画的错误。 - Fixed a bug preventing the Cosmetics menu from displaying properly in some hideouts.
修复了在某些藏身处中阻止 Cosmetic 菜单正确显示的错误。 - Fixed a bug where the Wulfsbane Unique Shield 3D art was smaller than intended.
修复了 Wulfsbane Unique Shield 3D 艺术比预期小的错误。 - Fixed 5 client crashes. 修复了 5 个客户端崩溃问题。
Just Missed the Boat 只是错过了这艘船
The below features were showcased but unfortunately were not able to be included with the 0.2.0 patch, we will patch these in as soon as they’re ready.
展示了以下功能,但遗憾的是无法包含在 0.2.0 补丁中,我们将在它们准备好后立即修补这些功能。
- Added the ability to lock your main hand, off-hand or both, so that you can use the same item(s) between weapon sets.
添加了锁定主手、副手或两者兼而有之的功能,以便您可以在武器组之间使用相同的物品。
We really hope you enjoy Path of Exile 2: Dawn of the Hunt.
我们真的希望您喜欢 Path of Exile 2: Dawn of the Hunt。
Below are changes made to the patch notes since they were posted, with the most recent changes being at the top.
以下是自补丁说明发布以来对补丁说明所做的更改,最近的更改位于顶部。
03-04-2025
Changed notes: 更改的注释:
Old: 老:
- Overcharge Support now only increases the magnitude of Shock from hits.
超载(辅)现在只会增加命中的电击强度。
New: 新增功能:
- Overcharge Support no longer causes Supported Skills to have less Shock Duration. It now has “Shocks caused by Supported Skills are reflected back to you”.
超负荷(辅) 不再导致被辅助技能的电击持续时间缩短。它现在有“被支持技能造成的震荡会反射回你”。
Old: 老:
- The Ingenuity Unique Belt no longer has 40-80% increased Bonuses gained from Equipped Rings. Instead, it now has 30-50% increased bonuses gained from Equipped Left Ring, and 30-50% increased bonuses gained from Equipped Right Ring. Existing versions of this item are unaffected by these changes.
机智独特腰带不再从装备的戒指中获得的加成增加 40-80%。相反,它现在从装备的左环中获得的加成增加了 30-50%,从装备的右环中获得的加成增加了 30-50%。此项目的现有版本不受这些更改的影响。
New: 新增功能:
- The Ingenuity Unique Belt no longer has 40-80% increased Bonuses gained from Equipped Rings. Instead, it now has 20-30% increased bonuses gained from Equipped Left Ring, and 20-30% increased bonuses gained from Equipped Right Ring. It also now has +1-2 Charm Slots, -20-20% increased Charm Charges Gained, and -10-10 reduced Charm Charges Used. Existing versions of this item are unaffected by these changes.
机智独特腰带不再从装备的戒指中获得的加成增加 40-80%。相反,它现在从装备的左环中获得的加成增加了 20-30%, 从装备的右环获得的加成增加了 20-30%。 它现在还有 +1-2 个护符槽,获得的护符充能增加 -20-20%,使用的护符充能减少 -10-10。 此项目的现有版本不受这些更改的影响。
Old: 老:
- Modifiers to curse effect have been changed to instead apply to curse magnitude. This means that they are multiplicative with any other modifiers to the effect of the debuff on the target. For example, curse magnitude and slow magnitude are now multiplicative with each other for Temporal Chains.
诅咒效果的修饰语已更改为应用于诅咒幅度。这意味着它们与任何其他修饰语相乘,以达到目标身上的 debuff 效果。例如,对于时间链,curse magnitude 和 slow magnitude 现在是相互乘法的。
New: 新增功能:
- Modifiers to curse effect have been changed to instead apply to curse magnitude. This means that they are additive with any other modifiers to the effect of the debuff on the target. For example, curse magnitude and slow magnitude are now additive with each other for Temporal Chains.
诅咒效果的修饰语已更改为应用于诅咒幅度。这意味着它们与任何其他修饰语一起对目标的 debuff 效果加成。例如,对于时间链,curse magnitude 和 slow magnitude 现在是相互相加的。
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