The Deadeye Ascendancy offers a playstyle familiar to fans of ranged combat. This class focuses on increasing attack speed, movement speed, damage, and projectile manipulation. By specializing into the Deadeye Ascendancy, players can create powerful ranged builds that excel at dealing damage from afar. If you want to play elemental bow skills, the Deadeye is a great choice, as it provides bonuses to projectile-based builds, including additional projectiles and increased movement speed.
神射手升华职业为远程战斗爱好者提供了一种熟悉的玩法风格。该职业专注于提升攻击速度、移动速度、伤害以及投射物操控能力。通过专精神射手升华,玩家可以打造出擅长远距离输出的强力远程流派。若想体验元素弓系技能,神射手是绝佳选择,因其能为投射物流派提供额外投射物和移速加成等增益效果。
Not all of the information on Path of Exile 2’s classes and ascendancies has been revealed. Pin this post to be notified when we know more and something new is added during early access.
关于《流放之路 2》职业与升华职业的所有信息尚未完全公开。请将此贴置顶,以便在早期测试期间有新增内容时获取最新通知。
Ranger 游侠
Deadeye Mechanics 锐眼机制
The Deadeye Ascendancy enhances projectile-based attacks through passive skills that improve damage output, mobility, and survivability.
死灵升华职业通过被动技能增强投射物攻击,提升伤害输出、机动性和生存能力。
Projectile Enhancements 投射物强化
- Endless Munitions grants skills an additional projectile, increasing your damage potential and area coverage. Skills like Gas Arrow, which causes an area hit upon impact, benefit significantly by shotgunning enemies within its radius. Similarly, Lightning Rod sees its damage potential double when increasing from one to two projectiles.
无尽弹药赋予技能额外投射物,提升伤害潜力与范围覆盖。如瓦斯箭这类在命中时造成范围伤害的技能,通过区域内投射物齐射能显著增强效果。同理,闪电箭的伤害潜力在投射物数量从一增至二时翻倍。 - Eagle Eyes ensures consistent damage output by removing the long-range accuracy penalty, as in Path of Exile 2 you are less likely to hit enemies the farther your projectiles travel.
鹰眼精准消除了远程命中惩罚,确保稳定伤害输出——在《流放之路 2》中,投射物飞行距离越远,命中敌人的概率越低。
Projectile Proximity Specialisation
投射物邻近专精
- Point Blank increases projectile damage by up to 20% for targets within the first 3.5 meters, decreasing to 0% after 7 meters (approximately 3/4 of a 16:9 screen). This incentivizes players to engage enemies at closer ranges, especially effective in boss encounters where proximity can lead to higher damage output despite the increased risk.
零点射击使 3.5 米内目标的投射物伤害最高提升 20%,随距离递减至 7 米时归零(约 16:9 屏幕的 3/4 范围)。这促使玩家在近距离作战,尤其对首领战时,虽风险增加但能通过贴近获得更高伤害收益。 - Far Shot boosts projectile damage by up to 20% once they exceed 7 meters of travel. This rewards players who maintain distance from their targets, enhancing map-clearing efficiency.
远射使投射物在飞行超过 7 米后,伤害最高提升 20%。这一机制奖励与目标保持距离的玩家,从而提升清图效率。
Mobility and Defence 机动性与防御
- Gathering Winds provides the Tailwind buff upon skill use. Each stack grants 1% increased movement speed, 3% increased skill speed, and 15% increased evasion rating for 10 seconds, refreshing with additional stacks up to a maximum of 10. This node is a staple in most Deadeye builds, valued for the smooth and responsive gameplay it enables.
聚风之势在使用技能时提供尾流增益。每层增益使移动速度提高 1%,技能速度提高 3%,闪避值提高 15%,持续 10 秒,叠加新层数会刷新持续时间,最多可叠加 10 层。该节点是大多数锐眼 BD 的核心配置,因其能带来流畅灵敏的操作体验而备受推崇。 - Wind Ward reduces damage taken by 3% per Tailwind stack, up to 30%. However, the effect is removed upon being hit. This synergizes with high evasion builds to maintain uptime, though it’s less effective against spell damage unless combined with Acrobatics, which adds another layer of defense and maximizes the benefits of Wind Ward and Tailwind.
风之护盾每层尾流使承受伤害降低 3%,最高 30%。但被击中后效果会消失。该机制与高闪避 BD 形成协同,可维持减伤覆盖率,但对法术伤害效果较差,除非搭配灵巧副天赋来增加防御层次,从而充分发挥风之护盾与尾流的增益效果。
Frenzy Charge Specialisation
狂怒球专精
- Avidity grants a chance to instantly gain maximum Frenzy Charges, smoothing charge generation and sustain. Skills like Spiral Volley deal double damage if a Frenzy Charge is consumed, with an additional 20% more damage per charge. Each charge also grants one extra projectile chain. Due to charge consumption, pairing this with Combat Frenzy aids in regenerating charges quickly. Builds focused on charge mechanics can further enhance damage using Charge Infusion.
贪婪之欲提供概率瞬间获得最大狂怒球,优化充能生成与维持。消耗狂怒球时,螺旋齐射等技能造成双倍伤害,且每颗充能额外增加 20%更多伤害。每颗充能还赋予 1 次额外投射物连锁。由于充能消耗机制,搭配战斗狂热可加速充能恢复。专注充能机制的流派可通过充能灌注进一步强化伤害。 - Thrilling Chase offers a 50% chance for the benefits of consumed Frenzy Charges to be doubled. This synergy is particularly potent when used with Spiral Volley, or by pairing Barrage with Snipe.
惊险追猎提供 50%概率使消耗狂怒球的增益效果翻倍。该协同效应与螺旋齐射搭配时尤为强力,或通过弹幕配合狙击技能实现。
Double Marks 双重印记
- Called Shots allows the Deadeye Ascendancy to apply an additional Mark. Sniper’s Mark enhances critical damage taken by the marked target. Freezing Mark boosts freeze buildup, making it easier to freeze enemies and generate energy for Cast on Freeze. Voltaic Mark significantly increases shock chance by 200%, amplifying damage taken by enemies and aiding energy generation for Cast on Shock.
《精准射击》使神射手升华能够施加额外一个印记。狙击印记提升被标记目标受到的暴击伤害。冰冻印记增强冻结积累,更容易冻结敌人并为冻结施法充能。伏特印记显著提高 200%感电几率,放大敌人受到的伤害并辅助感电施法充能。
Summary 总结
The Deadeye Ascendancy in Path of Exile 2 enhances projectile attacks through passive skills that improve damage, mobility, and defense. It features skills like Endless Munitions and Eagle Eyes, which increase projectile quantity and ensure consistent long-range accuracy. Proximity specialization is offered through Point Blank, which boosts damage at close range, and Far Shot, which enhances damage at greater distances. For mobility and defense, Gathering Winds provides stacking buffs to speed and evasion, while Wind Ward reduces damage taken based on Tailwind stacks. The ascendancy also strengthens Frenzy Charge mechanics with Avidity and Thrilling Chase, improving charge generation and amplifying benefits when charges are consumed for greater damage output. Lastly, Called Shots enables the application of two Marks, enhancing critical damage, freeze buildup, and shock chance to significantly increase overall damage potential.
《流放之路 2》中的神射手升华职业通过被动技能强化投射物攻击,提升伤害、机动性和防御能力。其特色技能包括”无尽弹药”和”鹰眼”,前者增加投射物数量,后者确保远程攻击的精准度。该职业提供近距离特化技能”零点射击”(提升近战伤害)和远距离强化技能”远射”(增强远程伤害)。在机动与防御方面,”聚风”可叠加移速与闪避增益,”风之庇护”则根据尾流层数减免所受伤害。该升华还通过”渴求”和”惊险追猎”强化狂怒球机制,优化充能获取并在消耗狂怒球时提升伤害输出。终极技能”锁定射击”允许同时施加两种印记,大幅提升暴击伤害、冰冻积累和感电概率,从而显著增强整体伤害潜力。
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